Romancing SaGa 2: Revenge of the Seven

From Trials of Mana to Romancing SaGa 2, Japanese contract developer Xeen has silently become a powerhouse in remake development 

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Onimusha: Way of the Sword

Onimusha’s almost 20-year hiatus was caused by a lack of resources as Capcom stretched out its assets across multiple IPs 

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The Legend of Zelda: The Wind Waker

At Nintendo, “every developer is a director.” If you make excuses, you get removed from the team, veteran says

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Clair Obscur: Expedition 33’s director has a lot of love for the Sega Genesis and other classic consoles

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Many Gundam GQuuuuuuX scenes and story beats were changed or added on the fly as director couldn’t help but try to out-do his own plans

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P.T.

Konami’s erasure of P.T. let the indie hit The Exit 8 slip into its place, Hideki Kamiya says

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Onimusha: Way of the Sword

“We didn’t want to just nerf the enemies and call it a day.” Onimusha: Way of the Sword devs on designing a story mode that isn’t trivially easy 

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Phantasy Star IV

“Some of us practically lived at the office.” Sega veteran devs talk about phased out crunch culture and week-long office sleepovers 

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Shift Up files trademark for beloved Goddess of Victory: NIKKE fan-created meme character Dororong

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Final Fantasy Tactics – The Ivalice Chronicles’ alternative character color schemes were only possible due to a clever workaround from the original game’s graphic system

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Pokemon Blue Version

Pokémon fan discovers rare misprint Gameboy title in their closet potentially worth thousands of dollars

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Ryu Ga Gotoku Kenzan

“We had to make sure you couldn’t run faster than the map could load.” Like a Dragon technical director on the series’ shift to PS3 

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