Dead by Daylight devs advise the Obakeidoro team: Should developers trust data or user sentiment? Why is the Japanese player base so unique?

Part 2 of AUTOMATON WEST’s roundtable interview with the developers of Obakeidoro and Dead by Daylight.

Part 2 of AUTOMATON WEST’s roundtable interview with the developers of Obakeidoro and Dead by Daylight.

Re:Night immediately brings the SRPG genre to mind. With that in mind, we called Akihiro Togawa, who loves SRPGs and has developed them at Tookyo Games, to play the game for us.

Part 1 of AUTOMATON WEST’s roundtable interview with the developers of Obakeidoro and Dead by Daylight.

Part 2 of AUTOMATON West's Final Fantasy VII Revelation interview with game director Naoki Hamaguchi.

Interview with Naoki Hamaguchi, director of the Final Fantasy VII Remake trilogy.

Interview with the creators of Volcano Princess ahead of the game's major Complete Edition release.

Elin State of the Game – July 2026, the eighth edition of Elin's official newsletter.

We interviewed Lumi Master producer Han. We asked about the game’s development background, design philosophy, and the systems that allow players to keep their “favorite Lumi” active for a long time.

AUTOMATON WEST interview with Umamusume: Pretty Derby developer Cygames.

Event report of NVIDIA's July 15 visit to Tokyo and CEO Jensen Huang's expression of gratitude to Sega and its core figures.

Part two of our interview with the developers of Sweet Hamster Days at Kodansha Game Lab and FRIDAY magazine.

We talk to Kodansha about the live-action romance sim Sweet Hamster Days, out now on Steam and Epic Games Store.