Astrae Oratio mixes the thrill of fighting games and gal games in a Heisei era-inspired “retro but modern” urban fantasy. We talk to the director

AUTOMATON interview with Astrae Oratio director Jong-gyu Lim.

AUTOMATON interview with Astrae Oratio director Jong-gyu Lim.

Interview with Wo Long 2: Wings of Ember producer Masakazu Hirayama and development producer Masaaki Yamagiwa.

Report of NC and Dynamis One's TGS 2026 media preview for Astrae Oratio.

AUTOMATON's impressions of the Gamescom 2026 ANANTA demo.

We played Pokémon Legends: Z-A, and it felt like a real step-up from Pokémon Legends: Arceus - both in difficulty and immersion.

AUTOMATON Japan review of Ultizero Games' new 3D action RPG Lost Soul Aside.

A report on our hands-on preview of FromSoftware's Elden Ring DLC Shadow of the Erdtree, including new weapons, dungeons, bosses and more.

We interview Amazing Seasun Games' producer Kris Kwok about the upcoming mech-piloting action game Mecha BREAK and its influences.

In an interview, Fate/Samurai Remnant producer Tomohiko Sho talks about details such as how the game was meant to be a soulslike and why Saber isn't fully playable.

I played 15 minutes of HoYoverse's Zenless Zone Zero demo at Tokyo Game Show 2023. Here's what I thought about the yet to be released title's gameplay mechanics and character designs.

We interviewed Cédric Babouche, art director of the 3D narrative game Dordogne, going into the ideas behind the game's story and unique watercolor visuals.

Honkai: Star Rail bears a striking resemblance to Genshin Impact, another of HoYoverse's popular titles. So why would they decide it was necessary to release another game so similar to one that is already popular?