Game DevelopmentInterviews2026-10-08 22:00What are the “indispensable” elements Crazy Taxi: World Tour inherits? Developers talk about the importance of music, balancing freedom and restrictions, map design, and moreAUTOMATON WEST
Interviews2026-10-07 22:00Transport Fever 3 developers sit down with the creators of the A-Train series for a railway geek-out: “Japan is the real-life Transport Fever”AUTOMATON WEST
InterviewsNews2026-10-05 22:00Liminal space third-person shooter ANOMALITH draws inspiration from Resident Evil and Escape from Tarkov while embracing an anime girl retro Japanese worldview. We talk to the producerAUTOMATON WESTNews (Japan-related)1
InterviewsReviews & Impressions2026-10-02 17:42Fate/EXTRA Record showcase and publisher Q&A: Aniplex explains modern JRPG overhaul and new systems, addresses concerns about development handoverYuuki Inoue
Interviews2026-09-30 18:00Does turning Sonic into movies and anime benefit gamers? Producer Takashi Iizuka talks about how the transmedia strategy feeds back into game development resourcesAUTOMATON WEST
InterviewsNews2026-09-30 16:45Astrae Oratio mixes the thrill of fighting games and gal games in a Heisei era-inspired “retro but modern” urban fantasy. We talk to the directorTakayuki SawahataNews (Japan-related)
Game DevelopmentInterviewsNews2026-09-29 18:00Stranger Than Heaven developers talk about breaking away from action game conventions, why it isn’t a Like a Dragon entry, and making long, worthwhile games in an “era of time-efficiency”Sayoko Narita
InterviewsNews2026-09-28 22:00Super Real Mahjong Venus Returns is a faithful reproduction of the original series that “crosses the line” in a way young Japanese men from the 80s could only dream of. We talk to the producerAUTOMATON WESTNews (Japan-related)
Interviews2026-09-25 12:03Former Vanillaware veteran Takafumi Noma on new action RPG DAWNGAZER and building a transmedia fantasy IP that will “accommodate all kinds of stories and forms of gameplay”AUTOMATON WEST
Game DevelopmentInterviews2026-09-24 18:41Wo Long 2: Wings of Ember developers on switching to an open-field design, making combat more acrobatic, and lessons learned from the first gameTakayuki Sawahata
InterviewsNews2026-09-24 15:19Astrae Oratio developers detail combat system, including Street Fighter and Persona influences, during TGS 2026 media sessionTakayuki Sawahata
Interviews2026-09-22 20:06Monster Hunter Wilds: Ascendance developers talk about revisiting “lessons learned from Wilds,” making Boost Bracers work across 14 weapon types, and evolving returning monstersAUTOMATON WEST