Game DevelopmentInterviews2026-08-28 12:00To the Moon creator explains why he still makes games with RPG Maker. The “just right” simplicity that lets you focus on the creative sides of developmentAUTOMATON WEST
InterviewsNews2026-08-24 23:00Astrae Oratio is a nostalgic urban fantasy greatly influenced by TYPE MOON, Boogiepop and Demon City Shinjuku, according to art directorĐorđe PNews (Japan-related)
Interviews2026-08-20 23:00FromSoftware’s The Duskbloods isn’t the “PvPvE” you’re probably imagining. Miyazaki talks game design, emphasis on “role-playing,” and offering enjoyment beyond pure skillAUTOMATON WEST
Interviews2026-08-12 22:00“The elements a Gundam needs in order to be a Gundam”: Interview with Mobile Suit Gundam RG XARX-Zero director Kenji KamiyamaAmber VAnime1
Interviews2026-08-04 23:00“Dead by Daylight is like an older brother to Obakeidoro.” Devs discuss asymmetrical multiplayer, their senior-junior relationship, and why winning is not everythingAUTOMATON WEST
Final FantasyInterviewsNews2026-08-01 19:00Final Fantasy VII Revelation director Naoki Hamaguchi addresses rumors about the grand finale, Advent Children ties, and possible DLCAUTOMATON WESTFinal Fantasy / News (Japan-related)
Interviews2026-07-31 19:00After Final Fantasy VII Revelation’s reveal, the trilogy has been “selling extremely well.” Director Naoki Hamaguchi on player feedback, the blessing of a heated fandom, and physical games AUTOMATON WESTFinal Fantasy
Interviews2026-07-29 22:00Acclaimed daughter-raising sim Volcano Princess aimed to reassure players that “any life you lead is equally wonderful.” Developers reflect on the game’s breakout success and new Complete Edition AUTOMATON WEST
Interviews2026-07-29 00:01“It’s a sad decision.” Clair Obscur: Expedition 33 developers on the end of physical disc production and why they pushed for a physical release despite the drawbacks Genki4
Game DevelopmentInterviews2026-07-29 00:00Clair Obscur: Expedition 33 director says eliminating limitations in development is a “big mistake.” We talk to Sandfall Interactive about staying small, Japanese influences, and what’s next Genki3
Interviews2026-07-28 23:00New Monster-Catching RPG Lumi Master Lets You Keep Using Your Favorite Monsters Forever — A ‘Time-Friendly’ Monster RPG. Capture Quickly, Train Deeply: An Interview with the DevelopersAUTOMATON WEST
InterviewsNews2026-07-23 08:00Umamusume 1.5-year anniversary interview with Cygames: The “difficult undertaking” of bringing the Independent Training mode overseas so early, brand-new Career Scenario, and moreAUTOMATON WESTNews (Japan-related)1