We find out how Koei Tecmo and Team Ninja’s open world action RPG Rise of the Ronin will immerse players in Japan’s turbulent history.
We find out how Koei Tecmo and Team Ninja’s open world action RPG Rise of the Ronin will immerse players in Japan’s turbulent history.
An interview with the developers of Capcom’s Dragon’s Dogma 2 about how the sequel came to be and the ideas that went into its development.
An interview with Nusso, a former Like a Dragon programmer turned indie dev, about their latest title Fight Crab 2.
Interview with Pole To Win, a Japan-based debugging company recently making a comeback in the game industry.
Director Tetsuya Nomura reveals how Final Fantasy VII Rebirth will offer an exciting experience for diehard FFVII fans and newcomers alike.
We sat down with Final Fantasy VII Rebirth’s producer Yoshinori Kitase and director Naoki Hamaguchi to find out about key decisions made during the game’s development, how they are appealing to different types of players, and their opinions on the differences between fans in Japan and overseas.
We asked No Case Should Remain Unsolved dev Somi about how Steam’s “less than 2 hours’ playtime” refund policy is causing short games to be refunded even if their reviews are positive.
Exclusive interview with Palworld producer and PocketPair CEO Takuro Mizobe about how Palworld came to be. Mizobe discusses influences, hardships in development and the possibility of PvP.
An interview with former BlazBlue producer Toshimichi Mori about his upcoming video game projects and future goals with Studio Flare, his newly established studio.
Takehiro Ando reveals how the PlayStation 1’s quirkiest Japanese puzzle game ended up featuring cute models, weird bombs and a robot anime parody
An interview with RGG Studio Director Masayoshi Yokoyama about the upcoming Like a Dragon: Infinite Wealth and the recently released Like a Dragon Gaiden about sales, Game Pass and more.
D3 Publisher’s Yosuke Uchida explains how Custom Mech Wars stands out from the robot game crowd by letting you unleash your creativity.
Developer interview with the director of ShapeHero Factory, an upcoming Japanese factory simulator that incorporates elements of roguelite and tower defense games.
The director of Vivid Knight discusses the unexpected success of the game and reveals details about its sequel Vivid World.
An interview with horror manga artist Junji Ito and the developer of WORLD OF HORROR. Ito Junji talks about what has influenced him, what scares him and what the wants to write about next.
Part two of an interview with the creators of Like a Dragon Gaiden: The Man Who Erased His Name and Like a Dragon: Infinite Wealth. Masayoshi Yokoyama and Hiroyuki Sakamoto talk about marketing and feedback.
An interview with the creators of Like a Dragon Gaiden: The Man Who Erased His Name and Like a Dragon: Infinite Wealth. Masayoshi Yokoyama and Hiroyuki Sakamoto talk influences and fandom behavior.
Interview with Japanese publisher and developer Live Wire about their new twin-stick roguelite shooter titled 9th Sentinel Sisters. The game is currently available in early access on Steam.
An interview with Tetsuya Fukuhara, general director, and Yasuyuki Kaji, director of Granblue Fantasy: Relink, which is scheduled to release worldwide on February 1, 2024.
An interview with Tetsuya Fukuhara, creative director of Cygames’ upcoming title Granblue Fantasy Versus: Rising, which is set to release worldwide on November 30, 2023.
We interviewed thrash metal band, Megadeth’s frontman Dave Mustaine. He tells us about the Wargaming x Megadeth collaboration, in-game music created by the band, and talks games and much more.
Interview with CRI Middleware, the developers of the ImageStudio series, which allows 2D image reduction and enlargement while maintaining high quality.
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