Like a Dragon: Infinite Wealth’s Sicko Snap was created to solve a very real problem during development. Series director and lead planner talk about the behind-the-scenes of Yakuza content-making
Like a Dragon series director and lead planner talk about the creation of Sicko Snap and other "middle aged guy" content.
Interview: BAKERU’s developers talk about the game’s inspirations, reception in Japan and polished gameplay
Interview with BAKERU producer Etsunobu Ebisu and director Tadanori Tsukawaki about the game's development, inspirations and reception.
Like a Dragon developer interview: How did guys in diapers make it into the game? It’s all about curating content with a clear message, according to series director Horii
Interview with Like a Dragon: Infinite Wealth’s director Ryosuke Horii and lead planner/game design supervisor Hirotaka Chiba. Part 1.
Interview: Dragon Ball Sparking! ZERO is less about balance and more about feeling as overpowered as you should playing Gogeta
Dragon Ball Sparking! ZERO producer Jun Furutani explains how the game takes the legendary Budokai Tenkaichi series to new heights
Interview: Spike Chunsoft plans to keep catering to the niche its known for, with localization full of love towards the source material
Interview with Spike Chunsoft about the publisher's future activities in the US and Europe, as well as their policy regarding localization.
Interview: BOKURA just hit a 600k milestone, and the viral co-op game is getting a successor that’s going to make players “fight even more”
Developer interview with Tokoronyori, the indie creator of BOKURA and its upcoming successor BOKURA: planet.
Exclusive: Like a Dragon: Infinite Wealth’s artists made all of Hawaii’s 3D assets from scratch, creating the series’ largest area to date. What did they do to capture the essence of an all-new location?
In-depth exclusive interview with Like a Dragon: Infinite Wealth's art director and lead designer about the game's development process.
Exclusive: Like a Dragon series’ artists talk about their passion for designing hostess clubs and movie billboards players wish were real
Interview with Ryu Ga Gotoku Studio's art director and lead designer on their behind-the-scenes work on Like a Dragon: Infinite Wealth.
Interview: Taking influence from Persona 4, SunnySide is a farming life simulator that takes you to Japan’s countryside
An interview with the creators of SunnySide - a farm life simulator that offers a range of activities in a fictional Japanese town.
Exclusive: Like a Dragon Infinite Wealth’s artists on RGG Studio’s “think for yourself” policy and the series’ progressive technological advancements
Exclusive interview with RGG Studio's art director and lead character designer about the behind-the-scenes of making Like a Dragon: Infinite Wealth.
Interview: The Exit 8 developer Kotake Create on the perks of being a solo dev and how Platform 8 came to be
We sat down with Kotake Create, the solo Japanese developer behind indie hit The Exit 8 and its sequel Platform 8 to find out about the creative process behind the scenes.
Interview: Granblue Fantasy Versus: Rising world tournament’s top players talk about how they deal with pressure and defeat
Roundtable interview with the finalists of the ARC World Tour 2023 and top of Granblue Fantasy Versus: Rising's competitive scene.
Interview: Granblue Fantasy Versus: Rising World Tournament’s top players talk about why they play GBVSR and how they selected their mains
Roundtable interview with the finalists of the ARC World Tour 2023 and top of Granblue Fantasy Versus: Rising's competitive scene.
Exclusive: Visions of Mana’s directors talk about the high-speed, hands-on game development process that’s only possible at a hybrid studio
Visions of Mana directors Ryosuke Yoshida and Kenji Ozawa reveal how Ouka Studios advantageously combines Japanese and Chinese ways of developing games.
Exclusive: Coming from a veteran Japanese dev, DB² is a PvP twin-stick shooter with rhythm game mechanics and more. We asked him all about it.
DB²: Disco Boogie of the Dead Beats is the latest project of veteran Japanese dev Yukihiro Sasagawa. We asked him all about it.
Interview: How the personality test game Refind Self sold over 200K copies through collaboration between the developer and publisher
Refind Self dev Lizardry and Playism rep. Shunji Mizutani reveal how publisher and developer worked together to create an engaging indie game
The Idolmaster Shiny Colors: Song for Prism’s ambitious switch to 3D and the CRI middleware technology that aided the process
An interview with the creators of The Idolmaster Shiny Colors: Song for Prism about how they made the impressive leap from 2D to 3D.
Interview: Upcoming free-to-play mech game Mecha BREAK will not be “Pay to Win,” producer promises
We interview Amazing Seasun Games' producer Kris Kwok about the upcoming mech-piloting action game Mecha BREAK and its influences.
Interview: How Visions of Mana’s producer made sure the game stays true to the series’ identity
Square Enix producer Masaru Oyamada tells us everything you need to know about Visions of Mana, the long-awaited new game in the Mana series.
Rise of the Ronin devs reveal details about game’s action, influence of Ghost of Tsushima
We find out how Koei Tecmo and Team Ninja's open world action RPG Rise of the Ronin will immerse players in Japan's turbulent history.
Interview: Dragon’s Dogma 2 boasts the dense open world that Dragon’s Dogma aspired to, but could not achieve
An interview with the developers of Capcom's Dragon's Dogma 2 about how the sequel came to be and the ideas that went into its development.
An ex-Like a Dragon programmer made “Fight Crab 2,” a game similar to Armored Core, but with crabs
An interview with Nusso, a former Like a Dragon programmer turned indie dev, about their latest title Fight Crab 2.