Are Japanese Steam reviews more critical? Have publishers noticed the increase in Japanese Steam users? We spoke with 8 publishers, including 11 bit studios, Chucklefish, Humble Games, Paradox Interactive, and No More Robots, to hear their thoughts.
Calme is an indie adventure game set in a cliffside town of the same name. Below the steep cliff the town rests on is a dense sea of clouds that covers the land. In Calme, players unravel the mystery of the dangerous cloud sea and learn more about the characters that inhabit this world.
Maid Cafe at Electric Street is a café simulation RPG being made by Shanghai developer Adventurer’s Tavern that takes place in Osaka, Japan’s Nipponbashi. The game's protagonist runs a maid café, spending their days with the maids in a colorful pixel art world.
Cygames released their new roguelite action game Little Noah: Scion of Paradise for the Nintendo Switch, PlayStation 4, and PC (Steam). We sat down with the game’s two directors, Cygames’ Hiroki Matsuura and Grounding’s Kengo Shibata, to talk about how it was created.
Arc System Works released Ground Divers!, a roguelike excavation strategy game, for the Nintendo Switch on June 30. The first thing that stands out when you see this game is its adorable character design, but if the genre is any indication, gamers are likely in for some hardcore gameplay. We had a chance to speak with the development team to learn more about exactly what players could expect.
How CRI Middleware’s HCA codec aids the development of Final Fantasy and other Square Enix titles [PR]
[Sponsored Content] From Final Fantasy to Dragon Quest, one of the technologies that has aided Square Enix in creating their game audio over the years is the HCA codec, audio technology that has been developed and maintained over the past 20 years by CRI Middleware. But how exactly does the HCA codec aid Square Enix in their sound development?
Ib developer interview: Why a remake after 10 years? What has changed from the original?
Dead by Daylight developer interview: "With Sadako, we had the chance to create fear in two ways. She can crawl up under your skin, be very creepy and create fear just by anticipation. She can also make you jump as we see in the reaction videos."
Dungeon Encounters developer interview - from math riddles to player approval. The math riddle number 15 and 16 were designed in the hopes that the solutions would be stumbled upon more by chance.
Atelier Sophie 2 producer interview - a “modern Atelier game,” reinvented after the Ryza series. This article will cover part of the contents of an interview with Gust executive officer and Atelier Sophie 2 producer Junzo Hosoi.
Interview with Dead or Alive Xtreme Venus Vacation’s producer—rising Steam popularity as the vacation enters its 5th year
Interview with Dead or Alive Xtreme Venus Vacation’s producer—rising Steam popularity as the vacation enters its 5th year. What's in stores for DOAXVV’s fourth anniversary? And how has the game been received outside of Japan thus far?
Final Fantasy XIV player’s 24 accounts helped him level up at work.
Sumire developer interview: Game inspired by time spent in Kobe, Japan.
One Way Heroics makes its debut on Nintendo Switch. The story of how the impossible task of porting the game was made possible
One Way Heroics makes its debut on Nintendo Switch. The story of how the impossible task of porting the game was made possible.
Interview with Fight Crab creator. “People are less strict with how you animate a crab”
Interview with Sky: Children of the Light’s Japanese Developers. - Giving sound to a world meant to awaken emotions -
Lead Audio Designer for thatgamecompany gives Japanese perspective on working in America - A Japanese developer’s own Journey to a United States game studio -
Manifold Garden, the gravity-bending puzzle game, took 7 years to make. -The joy and the struggle behind the creation of an indie game-