Interviews2026-06-22 09:55Dave the Diver’s developers aren’t indie, but making a small-scale game under a corporation came with its own set of challenges. We talk to MINTROCKET’s Jaeho Hwang AUTOMATON WEST
Game DevelopmentInterviews2026-06-20 00:00Granblue Fantasy: Relink – Endless Ragnarok evolved by “breaking what needed to be broken in Relink.” We talk to the developers about the massive expansion’s new features and added silliness AUTOMATON WEST
InterviewsNews2026-06-16 18:00Nippon Ichi Software’s new rural life sim Village in the Shade will focus on “creating unease” instead of classic horror tropes, but cozy gamers won’t be left out either, devs sayAUTOMATON WESTNews (Japan-related)
Game DevelopmentIndie GamesInterviewsNews2026-06-15 18:04Godot engine’s key figures answer a developer’s questions about everything from console porting and user support, to AI and the engine’s futureAUTOMATON WESTIndie Games / News (Japan-related)
Game DevelopmentInterviews2026-06-12 12:00Why was Resident Evil Requiem the first game to adopt the PS5 Pro’s upgraded PSSR? We talk to Capcom and SIE AUTOMATON WEST
Final FantasyInterviewsNews2026-06-10 21:00Final Fantasy Resonance devs say FFBE was “too good to become unplayable,” so it’s been reborn with a reworked story, world map, and enough changes to feel like a new gameAUTOMATON WESTFinal Fantasy / News (Japan-related)5
Interviews2026-06-09 22:00The House in Fata Morgana creator’s upcoming work is a gargantuan 40–50-hour game that lets you enjoy doing “ethically questionable” things in a way only fiction canAmber VNews (Japan-related)
Game DevelopmentInterviews2026-06-09 14:11Virtua Fighter Crossroads producer explains why it isn’t called “Virtua Fighter 6” and why Sega is putting serious effort into making a standalone-worthy single-player mode AUTOMATON WEST3
Game DevelopmentInterviews2026-06-09 09:33Schrödinger’s Call earns high praise from The House in Fata Morgana’s creator. A one-of-a-kind visual novel where everything comes together so seamlessly you wonder “Just how much of this did they plan?”Amber V
InterviewsNews2026-06-08 22:00Schrödinger’s Call creators overcame a slump by playing The House in Fata Morgana. “It’s an incredible game that gives you a taste of both kindness and despair”AUTOMATON WESTNews (Japan-related)
Game DevelopmentInterviews2026-06-06 17:04What does Final Fantasy 7 Revelation do differently from its predecessors? Director Naoki Hamaguchi on meaningful player choices, resolving the “minigame issue,” and more AUTOMATON WESTFinal Fantasy
Game DevelopmentInterviews2026-06-06 17:00Final Fantasy 7 Revelation’s open world evolves another step beyond Rebirth. Director Naoki Hamaguchi on map design, player freedom, and new battle systems AUTOMATON WESTFinal Fantasy1