Japanese creepypasta-inspired horror adventure “DO NOT PLAY” indefinitely delayed after change in development structure

DO NOT PLAY developer SCRAP announced that they would end their partnership with Fahrenheit 213 and delay the release of the upcoming game.

Japanese escape-room and event organizing company SCRAP has announced that its first video game venture, DO NOT PLAY, originally scheduled for release in summer 2026, has been delayed indefinitely. In a statement on its official website, the company said the decision was based on the game’s current development status and apologized to fans awaiting the launch.

DO NOT PLAY is a point-and-click psychological horror adventure title by SCRAP revolving around a fictional browser game that, according to online rumors, should “never be played.” Evoking the feel of Creepypasta, and specifically the “forbidden search terms” (検索してはいけない言葉) Japanese internet folklore of the 2000s, the game presents itself as a series of unsettling websites and browser games.

The announcement also revealed a significant change in the game’s development structure, likely the main reason why the game ended up getting postponed in the first place. SCRAP and Fahrenheit 213, the co-developer for the game, “mutually agreed to end their collaborative development partnership.” Going forward, development for DO NOT PLAY will continue under a new structure led directly by SCRAP.

While the statement did not mention a new release window, it said SCRAP will announce a new release date for the game once it has a “clearer outlook based on the progress of development.”

DO NOT PLAY is slated to launch on Steam with English, Japanese, and Chinese (Traditional/Simplified) language support. The game’s release date is TBA.

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Akira Sada
Akira Sada
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