Japanese indie developer triples price of their chaotic $2 USD roguelite after realizing underpricing was working against them

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Sakuna: Of Rice and Ruin’s gacha spin-off praised in Japan for its wholesome agriculture-themed ads that “respect the game’s worldview”

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The self-indulgent need to impress, rather than entertain, is what’s holding back some manga authors, Shonen Jump contest panel says

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Oshi no Ko

Kadokawa reports sharp decline in publishing, anime business falls into deficit due to a lack of popular sequels 

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Monster Hunter Stories 3: Twisted Reflection

Monster Hunter Stories 3 devs studied modern turn-based RPGs like Metaphor: ReFantazio and Expedition 33 for a game system that’s “convenient, but not easy” 

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Lilac both versions

Magical academy visual novel Lilac will have an all-male or all-female cast depending on which version you buy 

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Trails in the Sky 1st Chapter

Nihon Falcom sees 670% profit growth following Trails in the Sky 1st Chapter, but remains conservative for full year due to difficulty of predicting Kyoto Xanadu sales figures

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Gundam One Year War box art

A Western Perspective On Mecha Games. Gundam: One Year War: Maybe The Best Gundam Game Ever Made

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Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize

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Romeo Is a Dead Man

Romeo Is a Dead Man’s save screen hides a reference to one of Japan’s first eroge 

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Atelier Ryza 3

Atelier values its appealing characters, but future entries will pursue stronger gameplay. “We need to make games you can recommend without hesitation” 

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Romeo Is a Dead Man: Everyday Is Like Monday detailed boss guide 

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