Steam accounted for over 20% of Capcom’s total revenue, nearly double PlayStation’s share in the past fiscal year 

The gap has narrowed compared to the previous year, however.

According to Capcom’s securities report for the fiscal year ended March 2026, revenue generated through Valve Corporation (Steam) totaled 40.383 billion yen, or approximately $252 million USD. That accounted for 20.7% of the company’s total revenue for the year, which includes income from all of Capcom’s businesses (not only games, but arcades, amusement facilities, etc.). 

On the other hand, revenue generated through Sony Interactive Entertainment (meaning primarily digital PlayStation sales) amounted to 20.741 billion yen (roughly $129 million USD), or 10.6% of Capcom’s total revenue. 

While Steam generated nearly twice as much revenue as PlayStation during the fiscal year, the gap between the two has actually narrowed slightly compared with the previous year. In the fiscal year ended March 2025, Steam accounted for 31.1% of Capcom’s total revenue (around $366 million USD), while PlayStation’s share fell below 10% and was therefore not disclosed separately in the report. 

Capcom FY26/3 Earnings Summary

Still, Steam’s high contribution is hardly surprising given that digital PC sales accounted for 54.5% of Capcom’s game unit sales during the fiscal year. In a recent interview with Famitsu, Capcom’s president and COO Haruhiro Tsujimoto said that shifting to digital distribution as its main focus was one of Capcom’s most important breakthroughs. With digital platforms like Steam allowing games to continue selling for years following launch, accumulated revenue from catalogue titles has become one of Capcom’s crucial sources of profit, and has indirectly enabled Capcom to invest in rebooting previously dormant IPs. 

Going forward, Capcom plans to further deepen its focus on PC, with “catalogue expansion” and “enhanced marketing” for the platform highlighted as part of its mid- to long-term business strategy. 

Related: Why was Resident Evil Requiem the first game to adopt the PS5 Pro’s upgraded PSSR? We talk to Capcom and SIE 

Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

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