According to Capcom’s securities report for the fiscal year ended March 2026, revenue generated through Valve Corporation (Steam) totaled 40.383 billion yen, or approximately $252 million USD. That accounted for 20.7% of the company’s total revenue for the year, which includes income from all of Capcom’s businesses (not only games, but arcades, amusement facilities, etc.).
On the other hand, revenue generated through Sony Interactive Entertainment (meaning primarily digital PlayStation sales) amounted to 20.741 billion yen (roughly $129 million USD), or 10.6% of Capcom’s total revenue.
While Steam generated nearly twice as much revenue as PlayStation during the fiscal year, the gap between the two has actually narrowed slightly compared with the previous year. In the fiscal year ended March 2025, Steam accounted for 31.1% of Capcom’s total revenue (around $366 million USD), while PlayStation’s share fell below 10% and was therefore not disclosed separately in the report.

Still, Steam’s high contribution is hardly surprising given that digital PC sales accounted for 54.5% of Capcom’s game unit sales during the fiscal year. In a recent interview with Famitsu, Capcom’s president and COO Haruhiro Tsujimoto said that shifting to digital distribution as its main focus was one of Capcom’s most important breakthroughs. With digital platforms like Steam allowing games to continue selling for years following launch, accumulated revenue from catalogue titles has become one of Capcom’s crucial sources of profit, and has indirectly enabled Capcom to invest in rebooting previously dormant IPs.
Going forward, Capcom plans to further deepen its focus on PC, with “catalogue expansion” and “enhanced marketing” for the platform highlighted as part of its mid- to long-term business strategy.



