Unlike other games with parry-based mechanics, Endless Samurai does not force you to learn enemy move sets through trial and error. Instead, each foe has a timer over their head that counts down until they attack, adding a layer of strategic planning to each encounter.
A successful parry allows you to execute a powerful counterattack, while a failed attempt leaves you open to follow-up damage. Thanks to the aforementioned enemy timers, you will know when to parry. Until that moment, you’ll be able to choose how and in what order to perform other actions such as special abilities or use items. The actions you make before your foe tries to land a hit on you may significantly impact the success of your run.

Like any roguelite, Endless Samurai features a wealth of weapons, skills, and upgrades that allow you to tailor your build as you see fit. Though the presence of several enemies and onscreen effects may seem daunting, the game’s demo slowly eases you into the experience before going all out. Luckily, some upgrades remain even when you die, giving you a slight advantage with each succeeding run.

Endless Samurai tasks you with making it to the summit of the demon paradise, Toungenkyo, and features characters who, according to the game’s description, carry “their own beliefs and motives” that add depth to the story and combat. We’ll have to wait until 2027 for the full release, but the game’s Japanese aesthetic stands out thanks to the use of pixel art and an uplifting traditional soundtrack.
Developed by Montblanc Hatch, Endless Samurai is set to release sometime in 2027 for Windows (Steam). A free demo is available on the platform.



