InterviewsPLAYISM2022-04-12 17:23Ib developer interview: Why a remake after 10 years?Shunji Mizutani(PLAYISM)PLAYISM
Interviews2022-03-01 15:03Dead by Daylight and Ringu collaboration provides two kinds of fear (developer interview)Sachie KawataNews (Japan-related)
Interviews2022-01-18 10:55Dungeon Encounters developer interview – from math riddles to player approvalRods
Interviews2021-12-24 15:12Atelier Sophie 2 producer interview – a “modern Atelier game,” reinvented after the Ryza seriesKeiichi Yokoyama
Interviews2021-12-07 18:00Interview with Dead or Alive Xtreme Venus Vacation’s producer—rising Steam popularity as the vacation enters its 5th yearKeiichi Yokoyama
Final FantasyInterviews2021-08-14 10:27Final Fantasy XIV player’s 24 accounts helped him level up at workAki NogishiFinal Fantasy
Interviews2021-07-14 10:08Sumire developer interview: Game inspired by time spent in Kobe, JapanMaho Ikemi
InterviewsPLAYISM2021-07-13 07:20One Way Heroics makes its debut on Nintendo Switch. The story of how the impossible task of porting the game was made possibleShunji Mizutani(PLAYISM)PLAYISM
InterviewsPLAYISM2021-07-13 04:50Interview with Fight Crab creator. “People are less strict with how you animate a crab”Keiichi YokoyamaPLAYISM
Interviews2021-07-12 08:50Lead Audio Designer for thatgamecompany gives Japanese perspective on working in AmericaAyuo Kawase
InterviewsPLAYISM2021-07-12 08:02Manifold Garden, the gravity-bending puzzle game, took 7 years to make [Developer interview]Mizuki KashiwagiPLAYISM