Interviews2023-06-19 12:00An interview with Yuya Kimura, PSO2: NGS series producer: What made him decide to return to the public eye, and about NGS to this point and into the futureYusuke Oizumi
InterviewsPLAYISM2023-05-29 22:05How do game devs deal with negative reviews? We asked the Rusted Moss creators Yusuke OizumiIndie Games / PLAYISM
Interviews2023-05-17 22:01Kenny Omega & Like a Dragon: Ishin! producer discuss all things YakuzaKoutaro Sato
InterviewsPR2023-04-08 12:02How’d they do it? Crisis Core -Final Fantasy VII- Reunion’s small video sizes and fantastic lip syncing [PR interview]Daiki Kamiyama
InterviewsPR2023-03-24 11:58Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]Daiki Kamiyama
InterviewsPR2022-12-19 11:59Interview with Yoshinori Ono: Why he became president of Lasengle and insights into the future of FGO developers [PR]AUTOMATON WEST
Interviews2022-11-14 10:40Why did Arc System Works release 87 games on the 3DS? We asked the team that worked on them to find outRaayu Futaba
Interviews2022-10-20 16:16Harvestella dev interview: What they decided to change after getting feedback on the demoAki NogishiNews (Japan-related)
Interviews2022-09-13 15:19Are Japanese Steam reviews more critical? We spoke with 8 publishers to hear their thoughtsTaijiro Yamanaka
Interviews2022-09-07 12:28Calme developer interview: A cliffside town adventure game with a hand-drawn flairKeiichi YokoyamaIndie Games
Interviews2022-08-18 19:08Maid Cafe at Electric Street – Short Interview: Nipponbashi, Japan has what otaku loveKeiichi YokoyamaIndie Games
Interviews2022-07-01 11:59Little Noah: Scion of Paradise developer interview. Cygames’ earnest foray into roguelitesAyuo Kawase