Dungeon Encounters developer interview – from math riddles to player approval. The math riddle number 15 and 16 were designed in the hopes that the solutions would be stumbled upon more by chance.
Dungeon Encounters developer interview – from math riddles to player approval. The math riddle number 15 and 16 were designed in the hopes that the solutions would be stumbled upon more by chance.
Atelier Sophie 2 producer interview – a “modern Atelier game,” reinvented after the Ryza series. This article will cover part of the contents of an interview with Gust executive officer and Atelier Sophie 2 producer Junzo Hosoi.
Interview with Dead or Alive Xtreme Venus Vacation’s producer—rising Steam popularity as the vacation enters its 5th year. What’s in stores for DOAXVV’s fourth anniversary? And how has the game been received outside of Japan thus far?
Final Fantasy XIV player’s 24 accounts helped him level up at work.
Sumire developer interview: Game inspired by time spent in Kobe, Japan.
One Way Heroics makes its debut on Nintendo Switch. The story of how the impossible task of porting the game was made possible.
Interview with Fight Crab creator. “People are less strict with how you animate a crab”
Interview with Sky: Children of the Light’s Japanese Developers. – Giving sound to a world meant to awaken emotions –
Lead Audio Designer for thatgamecompany gives Japanese perspective on working in America – A Japanese developer’s own Journey to a United States game studio –
Manifold Garden, the gravity-bending puzzle game, took 7 years to make. -The joy and the struggle behind the creation of an indie game-
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