The Super Mario Galaxy Movie’s reception is a result of Nintendo fully prioritizing audiences over critics and accolades, Japanese film studies professor says 

While The Super Mario Galaxy Movie received harsh reviews from critics, the film has been far more successful among regular audiences.

With a Rotten Tomatoes critic score of 42% and an audience score of 88%, The Super Mario Galaxy Movie shows a noticeable divide between film critics and the general public. The film has also become the highest-grossing title of 2026, making it an undeniable success for Nintendo. In an interview with The Sankei News, Kumamoto University Film Studies associate professor Hiroaki Ito states that, in addition to differences in evaluation criteria, the disparity in reception may result from the very nature of the film’s production, and is likely a deliberate strategy by Nintendo. 

According to Ito, both The Super Mario Bros. Movie and its sequel give the impression of being “crafted with meticulous care to avoid damaging the image of Mario,” resulting in a narrative that feels “safe” or innocuous. While going for riskier storytelling and character development arcs might have made the movies appeal more to critics who value artistic expression, Nintendo would have risked alienating fans by doing so, he argues.  

Ito cites the 1993 Super Mario Bros. live-action film as an example (albeit a rather extreme one), as the movie was heavily criticized for straying too far from the source material.  

During the production of the film, Nintendo famously gave the producers nearly full creative liberty, but Ito thinks the company has since “learned from this failure,” coming to prioritize audience satisfaction above all else. 

Instead of trying something artistic and potentially putting the Mario IP at risk, Nintendo appears to have focused solely on appeasing fans. From the colorful and whimsical tone to the various Easter eggs and guest character appearances, the two animated movies are cute enough to appeal to children and newcomers while remaining true to the games so that adults who played them feel represented.  

“Rather than focusing on film award accolades, Nintendo’s primary objective seems to be enhancing brand value as part of an intellectual property (IP) strategy and rekindling interest in its core business of games and merchandise,” Ito says. 

Related: The Super Mario Galaxy Movie wasn’t “localized” from English to Japanese, but rebuilt. Shigeru Miyamoto explains new approach to script 

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Carlos "Zoto" Zotomayor
Carlos "Zoto" Zotomayor

Automaton West writer. Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. When he isn't playing video games, he watches romance anime and gets mad when his best girl never wins.

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