The Atelier Ryza AI Chat app is more than a chatbot: a freeform RPG where alchemy, quests, and even losing in battle become part of a continuous story

RyzaChat: AI released in the US, Taiwan, Indonesia, and India on September 9 following its Japan debut last month.

SpiralAI has released RyzaChat: AI – Weave Your Own Summer Dream with Ryza (hereinafter RyzaChat: AI) for iOS and Android, with support for six languages: English, Japanese, Brazilian Portuguese, Traditional Chinese, Indonesian, and Hindi. The international versions launched on September 9, with the studio planning expansion to additional regions in the future.

RyzaChat: AI is a free-form AI chat RPG set in the world of Gust’s Atelier Ryza series, where players can freely explore Kurken Island alongside protagonist Reisalin “Ryza” Stout. Rather than relying on preset commands or dialogue options, players progress through journeys, combat, and synthesis by freely conversing with Ryza and the island’s locals via chat.

High expectations for authentic “Ryza-ness” and stories unique to each player

Ahead of the game’s launch, SpiralAI conducted a user survey about the project, held between August 6 and August 17. When asked about their “honest feelings about RyzaChat: AI,” 62.9% responded that they were “very excited and want to play as soon as possible,” while 24.7% answered that they were “excited, though slightly anxious,” combining for a total of 87.6% positive responses. Furthermore, when asked about their first point of contact with the Atelier franchise, the majority of respondents (28.5%) cited The Secret Trilogy, while those who had known the series since before the trilogy made up 27.5%.

When asked what they were looking forward to in this new game, “Ryza’s voice, expressions, and gestures” was the top response at 74.5%, followed by “conversations that capture Ryza’s tone and atmosphere” at 72.0%, and “a story of one’s own without a set scenario” at 59.1%. Furthermore, regarding future content they would like to experience, “adventures with Klaudia, Lent, and the rest of the crew” came in first at 74.5%, followed by “time-limited quests tied to seasons or events” at 72.0%, and “new areas and new scenarios” at 58.9%.

In the free-form responses, alongside feedback such as “I want to go on an adventure with Ryza soon” and “I’d love it if Ryza called me by my name,” users also expressed anticipation for new developments utilizing AI and ASMR. It’s clear that players are looking forward to more than just conversing with a character, and are eager for the core experience of crafting an adventure through their own words while enjoying authentic “Ryza-ness.”

In the hands-on preview previously published on our Japanese site, we focused on Ryza’s realistic reactions to the player’s inputs, whether it be holding hands or attacking monsters. However, the AI in this app does more than simply converse as Ryza. It describes surrounding situations, judges if you’re doing something reckless, and manages combat, inventory, and quest progression behind the scenes. In a sense, the AI is both a companion roleplaying as Ryza and a “Game Master” driving the narrative forward. Furthermore, the adventure crafted by this Game Master stays true to the distinct Atelier identity: you gather materials, synthesize items through alchemy, and solve the problems of the islanders. In this article, after diving back into the development build, I’d like to take a look at the game’s level of polish as a TRPG and the degree of freedom of the scenario created through conversation.

*Please note that this article is based on a development build, so details regarding content, numerical parameters, and pricing models may differ from the official release build.

A “command-free RPG” where even losing becomes part of the story

First and foremost, commands like “Move,” “Attack,” or “Gather” do not exist in this game. Players can essentially only input text, conveying what they want to do in written sentences. In this playthrough, the objective given to me was to save up 2,000 Cole to buy a Standard Bag. It was a practical quest: replacing a bag that no longer had enough capacity. However, to accomplish it, the game doesn’t lay out explicit money-making routes like “defeat 10 of X” or “gather 5 of Y.” So, after consulting with Ryza, I decided to take on a request from Fressher at the shop to “defeat the Giant Weasel blocking off trade routes.”

When Ryza and I faced the Giant Weasel, I attempted a full-on frontal assault. However, after taking a sharp counterattack from the creature, my HP dropped from 48/100 down to 31/100. Realizing we were fighting a losing battle, I decided against pushing forward and suggested we retreat. In a typical RPG, this would usually trigger a success check for a “Flee” command or result in a party wipe returning you to base. But in this case, Ryza simply replied, “We shouldn’t push our luck,” and the two of us retreated to the village. Thus, the story simply continued forward from our failure without any game overs or resets.

A spontaneous synthesis system that accommodates even the power of “Moe Moe Kyun”

The next morning, Ryza suggested synthesizing an Ice Bomb to prepare for the Giant Weasel. We headed to Pixie Forest in search of materials, defeating monsters along the way to obtain an “Aqua Ore ★1.” Upon returning to the atelier, we began synthesis. Synthesis is a signature mechanic of the Atelier series, and in this game, it doesn’t end with just selecting a recipe and materials from a menu and pressing a button. Various incidents can occur midway through the process, such as damp firewood making the heat unstable, prompting Ryza to ask if there’s any way to strengthen the flame. The discussions with her unfold as dedicated events.

During a separate quest later on, when synthesizing “Kurken Jam” using local specialty Kurken fruit, Ryza asked me to stir the cauldron with her. On a whim, I asked Ryza to chant “Moe Moe Kyun” to the jam together with me. She laughed and went, “What even is that!”, but joined in on it. As she chanted “Moe Moe Kyun” with me, the jam inside the cauldron started to glisten with a golden glow.

I can’t say whether this chant had any numerical impact on the finished item’s quality, but the fact remains that roleplay improvised on the spot by the player was woven right into the story as part of the synthesis sequence. Rather than simply watching a predetermined cutscene, your own words can result in unique alchemy sequence shared with Ryza, which feels on the mark for an Atelier experience.

Of course, synthesis isn’t the only place where player antics shine. While I was searching for the highest-grade Kurken Fruit for my jam, a group of Blue Puni were happily bouncing around my feet. Realizing I couldn’t search in peace, I grabbed one and declared, “I do a giant swing!” This was my long-ingrained combat instinct talking, but far from rejecting this reckless act, the AI vividly described the scene as I swung the Puni around at furious speed. Dizzied and completely stretched out, the Puni flew off into the distant sky.

An uninterrupted adventure that seamlessly creates a sense of “daily life”

My top-tier Kurken Jam was subsequently praised as easily rivaling goods from the Royal Capital, and with the help of the merchant Romy, earned us a tidy sum of money. At last, I was able to purchase the “Standard Bag” that had been my original goal. Behind these unscripted conversations, parameters like stamina loss, item consumption, and currency updates are managed behind the scenes, blending chat with core RPG mechanics in a seamless fashion. 

And the story doesn’t end there. Upon completing the quest, I was approached with a new proposition: “To help revitalize the island, we want you to enter the Kurken Island Cooking Contest using the skills you showed with that jam!” The fact that past conversations and actions aren’t thrown away – instead getting linked together like this – creates the feeling of enjoying a singular adventure rather than isolated short stories, as if you’re leading an ongoing life on Kurken Island. 

Furthermore, in the development build, players could choose between playstyles such as “Text Style,” “Voice Style,” and “ASMR Style.” Conversations using voice or ASMR operate on a turn-based token consumption system. Tokens are available both through individual purchases and subscription plans (which come bundled with a set allowance of dialogue and enhanced memory capabilities). Whether you prefer to thoroughly digest the story through text or experience the adventure with Ryza’s voice right in your ear, you can tailor the experience to your playstyle.

These are my overall impressions from the playtest. If you jump in expecting a mere app for talking to a Ryza chatbot, you will be pleasantly surprised by the game’s hidden depth. While portraying Ryza with high fidelity, the AI acts behind the scenes as a seasoned Game Master, rolling the dice to turn the player’s spontaneous choices into a scenario. The Atelier series’ signature loop of exploration, gathering, and synthesis is present, but driven by your own words rather than predetermined options. This summer, we hope you’ll weave your very own tale on a new Kurken Island where mechanics are intertwined with player freedom.

RyzaChat: AI – Weave Your Own Summer Dream with Ryza is out now for iOS and Android. 

Junya Shimizu
Junya Shimizu
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