Interviews2023-09-25 18:12An interview with the developers of GRANBLUE FANTASY: Relink. Here’s what we can look forward to after its 7-year developmentMizuki Kashiwagi
Interviews2023-09-01 12:00Interview with Granblue Fantasy Versus: Rising’s creative director: What will the upcoming title bring? Mizuki Kashiwagi
Interviews2023-08-30 00:00Interview with Dave Mustaine of Megadeth: All about the World of Tanks/Warships collaborationSayoko Narita
InterviewsPR2023-08-18 18:00How to deal with the issue of “too small 2D images” when remastering games? ImageStudio has become a prominent solution AUTOMATON WEST
Interviews2023-06-21 12:45An interview with the art director of Dordogne. What were the ideas and artistic goals behind the unique watercolor visuals? Takayuki Sawahata
Interviews2023-06-19 12:00An interview with Yuya Kimura, PSO2: NGS series producer: What made him decide to return to the public eye, and about NGS to this point and into the futureYusuke Oizumi
InterviewsPLAYISM2023-05-29 22:05How do game devs deal with negative reviews? We asked the Rusted Moss creators Yusuke OizumiIndie Games / PLAYISM
Interviews2023-05-17 22:01Kenny Omega & Like a Dragon: Ishin! producer discuss all things YakuzaKoutaro Sato
InterviewsPR2023-04-08 12:02How’d they do it? Crisis Core -Final Fantasy VII- Reunion’s small video sizes and fantastic lip syncing [PR interview]Daiki Kamiyama
InterviewsPR2023-03-24 11:58Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]Daiki Kamiyama
InterviewsPR2022-12-19 11:59Interview with Yoshinori Ono: Why he became president of Lasengle and insights into the future of FGO developers [PR]AUTOMATON WEST
Interviews2022-11-14 10:40Why did Arc System Works release 87 games on the 3DS? We asked the team that worked on them to find outRaayu Futaba