Final Fantasy XIV player’s 24 accounts helped him level up at work
Final Fantasy XIV player’s 24 accounts helped him level up at work.
Sumire developer interview: Game inspired by time spent in Kobe, Japan
Sumire developer interview: Game inspired by time spent in Kobe, Japan.
One Way Heroics makes its debut on Nintendo Switch. The story of how the impossible task of porting the game was made possible
One Way Heroics makes its debut on Nintendo Switch. The story of how the impossible task of porting the game was made possible.
Interview with Fight Crab creator. “People are less strict with how you animate a crab”
Interview with Fight Crab creator. “People are less strict with how you animate a crab”
Interview with Sky: Children of the Light’s Japanese Developers
Interview with Sky: Children of the Light’s Japanese Developers. - Giving sound to a world meant to awaken emotions -
Lead Audio Designer for thatgamecompany gives Japanese perspective on working in America
Lead Audio Designer for thatgamecompany gives Japanese perspective on working in America - A Japanese developer’s own Journey to a United States game studio -
Manifold Garden, the gravity-bending puzzle game, took 7 years to make [Developer interview]
Manifold Garden, the gravity-bending puzzle game, took 7 years to make. -The joy and the struggle behind the creation of an indie game-