Final Fantasy Tactics: The Ivalice Chronicles

The original Final Fantasy Tactics was built around one non-negotiable requirement: 60 fps 

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Onimusha: Way of the Sword is “not a soulslike and not open-world,” director says. Instead, it expands on what the series is known for

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Koei Tecmo’s new AAA Studio is a way for it to try new things without disappointing Team Ninja and Omega Force fans

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Dying Light: The Beast

Dying Light: The Beast’s new Beast mode was inspired by Pac-Man 

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Stellar Blade

Stellar Blade Switch 2 port not confirmed yet, Shift Up clarifies in response to rumors 

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Deltarune Tennas

Deltarune creator Toby Fox didn’t expect one of the game’s new characters to be so well-liked by fans

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Monster Hunter Wilds Arch-Tempered Rey Dau

Monster Hunter Wilds brings back Arch-Tempered Rey Dau quest 

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NieR: Automata creator Yoko Taro says there are less “weird” people in the gaming industry nowadays

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Mario Kart World had a significantly larger dev team than past entries, with art-related positions increasing threefold

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As the Atelier franchise goes global, the dev team is torn about how to reconcile Western and Japanese players’ vastly differing demands

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Anna Williams in Tekken 8

Tekken 8 producer says Bandai Namco’s controversial post of tournament footage is “unacceptable”

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Hideo Kojima

Hideo Kojima admires Clair Obscur: Expedition 33’s small-scale dev team, calling it his “ideal” environment 

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