Hololive’s indie publishing label comes back with new triannual game submission format following two-month hiatus

Indie publishing label holo Indie announces resumption of activities with a new, revised submission system for hololive-inspired games.

CCMC Corporation, a subsidiary of hololive’s parent company COVER, announced that their indie publishing label holo Indie would resume accepting new title submissions from May 1 to May 31. This will mark the first submission period as per the publisher’s newly revised submission format.

holo Indie was launched in 2023, with the goal to provide proper means of support for indie creators who develop “unofficial” games based on the hololive IP. The brand has since released many successful titles such as holoVillage: Our Cozy Days (developed by Roboqlo), Chrono Gear: Warden of Time (developed by Team Chrono Gear, GalaxyTrail), and hololive Treasure Mountain (developed by BeXide Inc.).

Due to the brand’s rise in popularity and an exceptionally high number of new submissions, last February, the company announced that it would be going on an indefinite break to focus on optimizing the review and support structure for future entries. After a couple of months of silence, holo Indie has finally returned with a refreshed “seasonal” submission format.

Compared to the previous submission format, which was open all year long, the new system will limit the submission period to three times per year. According to the publisher’s website, applications will be accepted in January, May and September, with each submission window lasting about a month. However, applications also may be accepted outside of the designated windows on a case-by-case basis, provided they’re submitted on site at various events where holo Indie is exhibiting. As per holo Indie’s calendar, the periods from February to April, June to August, and October to December will be reserved for reviewing submissions made during January, May and September respectively.

Related articles:

hololive’s indie publishing label was launched to “return the favor” to game creators. We ask CEO Motoaki Tanigo (YAGOO) about the project 

“It wouldn’t have been possible anywhere but Japan.” COVER talks about hololive’s tight ties to Japanese game development and anime production

Đorđe P
Đorđe P

Automaton West Editor

Articles: 354

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