Publication date of the original Japanese article: 2021-10-20 14:42 (JST)
Translated by. Ryuki Ishii
Solo game developer Erik Asmussen has announced that Factory Town will leave Steam Early Access on November 17.
Factory Town is an industrial city-builder where players are tasked to build an efficient town using various automation systems. The first step is to send out a few workers to gather raw materials from the surrounding area. You can give commands to the workers on what to pick up and where to take it, using simple click-and-drag actions. Cut down trees, harvest crops, and gather ores in the area.
The collected materials can be processed into “valuable goods for sale at the markets.” Use the earned income to research various automated machinery and transport logistics such as conveyor belts, trains, fluid pipes, steam-powered machinery and more. You can also unlock “magical technology to boost your production buildings to absurd output rates.” There are “terrain sculpting tools to shape the world to suit your needs” as well.
The 1.0 release on November 17 will bring new content and some balance changes. The centerpiece being the eighth and final campaign map. Here’s the description in the patch note: “The player starts with quite a bit of unlocked technology, a giant rail network, and a production facility for making OmniPipes – which are a powerful pipe transport system that can move *any* item through them, both above- and below-ground. However, there is still quite a bit of work to do – the player must develop lots of physical & magical production capabilities to unlock the last level of technology and complete construction of the OmniTemple. This final building requires expensive inputs, but rewards the player with research that can infinitely speed up production and transport.”
Changes will be made to the computational blocks as well: “The computational blocks are a way to control the transport and production of goods using a series of logical and mathematical operators. They can be configured to interact with each other via signal messages, like a visual programming language. But the behavior of each block was very obscured. Now, the player can view and select from a number of Output Functions and Message Types so they know when a block will trigger an output, and how it will affect the target block.”
Factory Town will fully launch on November 17. The game is currently available for $19.99 on Steam, and the price will remain the same after launch.