How CRI Middleware’s HCA codec aids the development of Final Fantasy and other Square Enix titles [PR]
[Sponsored Content] From Final Fantasy to Dragon Quest, one of the technologies that has aided Square Enix in creating their game audio over the years is the HCA codec, audio technology that has been developed and maintained over the past 20 years by CRI Middleware. But how exactly does the HCA codec aid Square Enix in their sound development?
Ib developer interview: Why a remake after 10 years?
Ib developer interview: Why a remake after 10 years? What has changed from the original?
Dead by Daylight and Ringu collaboration provides two kinds of fear (developer interview)
Dead by Daylight developer interview: "With Sadako, we had the chance to create fear in two ways. She can crawl up under your skin, be very creepy and create fear just by anticipation. She can also make you jump as we see in the reaction videos."
Dungeon Encounters developer interview – from math riddles to player approval
Dungeon Encounters developer interview - from math riddles to player approval. The math riddle number 15 and 16 were designed in the hopes that the solutions would be stumbled upon more by chance.
Atelier Sophie 2 producer interview – a “modern Atelier game,” reinvented after the Ryza series
Atelier Sophie 2 producer interview - a “modern Atelier game,” reinvented after the Ryza series. This article will cover part of the contents of an interview with Gust executive officer and Atelier Sophie 2 producer Junzo Hosoi.
Interview with Dead or Alive Xtreme Venus Vacation’s producer—rising Steam popularity as the vacation enters its 5th year
Interview with Dead or Alive Xtreme Venus Vacation’s producer—rising Steam popularity as the vacation enters its 5th year. What's in stores for DOAXVV’s fourth anniversary? And how has the game been received outside of Japan thus far?
Final Fantasy XIV player’s 24 accounts helped him level up at work
Final Fantasy XIV player’s 24 accounts helped him level up at work.
Sumire developer interview: Game inspired by time spent in Kobe, Japan
Sumire developer interview: Game inspired by time spent in Kobe, Japan.
One Way Heroics makes its debut on Nintendo Switch. The story of how the impossible task of porting the game was made possible
One Way Heroics makes its debut on Nintendo Switch. The story of how the impossible task of porting the game was made possible.
Interview with Fight Crab creator. “People are less strict with how you animate a crab”
Interview with Fight Crab creator. “People are less strict with how you animate a crab”
Interview with Sky: Children of the Light’s Japanese Developers
Interview with Sky: Children of the Light’s Japanese Developers. - Giving sound to a world meant to awaken emotions -
Lead Audio Designer for thatgamecompany gives Japanese perspective on working in America
Lead Audio Designer for thatgamecompany gives Japanese perspective on working in America - A Japanese developer’s own Journey to a United States game studio -
Manifold Garden, the gravity-bending puzzle game, took 7 years to make [Developer interview]
Manifold Garden, the gravity-bending puzzle game, took 7 years to make. -The joy and the struggle behind the creation of an indie game-