Interviews2022-10-20 16:16Harvestella dev interview: What they decided to change after getting feedback on the demoAki NogishiNews (Japan-related)
Interviews2022-09-13 15:19Are Japanese Steam reviews more critical? We spoke with 8 publishers to hear their thoughtsTaijiro Yamanaka
Interviews2022-09-07 12:28Calme developer interview: A cliffside town adventure game with a hand-drawn flairKeiichi YokoyamaIndie Games
Interviews2022-08-18 19:08Maid Cafe at Electric Street – Short Interview: Nipponbashi, Japan has what otaku loveKeiichi YokoyamaIndie Games
Interviews2022-07-01 11:59Little Noah: Scion of Paradise developer interview. Cygames’ earnest foray into roguelitesAyuo Kawase
Interviews2022-06-30 16:25Ground Divers! developer interview – Arc System Works’ new roguelike strategy gameKeiichi Yokoyama
InterviewsPR2022-06-09 00:05How CRI Middleware’s HCA codec aids the development of Final Fantasy and other Square Enix titles [PR]Daiki KamiyamaFeatured / Final Fantasy
InterviewsPLAYISM2022-04-12 17:23Ib developer interview: Why a remake after 10 years?Shunji Mizutani(PLAYISM)PLAYISM
Interviews2022-03-01 15:03Dead by Daylight and Ringu collaboration provides two kinds of fear (developer interview)Sachie KawataNews (Japan-related)
Interviews2022-01-18 10:55Dungeon Encounters developer interview – from math riddles to player approvalRods
Interviews2021-12-24 15:12Atelier Sophie 2 producer interview – a “modern Atelier game,” reinvented after the Ryza seriesKeiichi Yokoyama
Interviews2021-12-07 18:00Interview with Dead or Alive Xtreme Venus Vacation’s producer—rising Steam popularity as the vacation enters its 5th yearKeiichi Yokoyama