An interview with Tetsuya Fukuhara, general director, and Yasuyuki Kaji, director of Granblue Fantasy: Relink, which is scheduled to release worldwide on February 1, 2024.
An interview with Tetsuya Fukuhara, general director, and Yasuyuki Kaji, director of Granblue Fantasy: Relink, which is scheduled to release worldwide on February 1, 2024.
An interview with Tetsuya Fukuhara, creative director of Cygames’ upcoming title Granblue Fantasy Versus: Rising, which is set to release worldwide on November 30, 2023.
We interviewed thrash metal band, Megadeth’s frontman Dave Mustaine. He tells us about the Wargaming x Megadeth collaboration, in-game music created by the band, and talks games and much more.
Interview with CRI Middleware, the developers of the ImageStudio series, which allows 2D image reduction and enlargement while maintaining high quality.
We interviewed Cédric Babouche, art director of the 3D narrative game Dordogne, going into the ideas behind the game’s story and unique watercolor visuals.
Interview with the Phantasy Star Online 2 New Genesis (NGS) series producer Mr. Yuya Kimura about the reasons behind his decision to return to the public eye after a long period of absence from the media and events. We also discuss the past and future of NGS.
Developers of the metroidvania Rusted Moss published by PLAYISM discuss their opinions on negative reviews and open up about how they deal with them.
AEW star Kenny Omega and Like a Dragon: Ishin! producer Hiroyuki Sakamoto discuss all things Yakuza, including the series’ roots and their recent collaboration.
Square Enix & Tose managed to successfully remaster Crisis Core -Final Fantasy VII- Reunion for a wide range of platforms. We asked the developers about the challenges and innovative approaches taken during the development process. [PR interview]
Like a Dragon: Ishin! developers discuss reasons behind choosing Unreal Engine over Dragon Engine. [PR] The game also uses CRI Middleware’s sound middleware CRI ADX and high-compression, high-quality movie middleware CRI Sofdec.
Why did Yoshinori Ono become the president of Lasengle, the developer of Fate/Grand Order (FGO)? What did he bring to the company, and what are his goals for the future [developer interview]?
Arc System Works is a proven fighting game developer known for series like Guilty Gear and Blazblue. However, the company has also put out a lot of smaller scale download-only titles, including 87 on the 3DS alone. Just why has Arc System Works released so many downloadable games on the 3DS?
Harvestella, a life simulation RPG from Square Enix, is set to release on November 4. For the occasion, we sat down with the game’s developers to learn more about the improvements and additions that have been made since the release of the demo.
Are Japanese Steam reviews more critical? Have publishers noticed the increase in Japanese Steam users? We spoke with 8 publishers, including 11 bit studios, Chucklefish, Humble Games, Paradox Interactive, and No More Robots, to hear their thoughts.
Calme is an indie adventure game set in a cliffside town of the same name. Below the steep cliff the town rests on is a dense sea of clouds that covers the land. In Calme, players unravel the mystery of the dangerous cloud sea and learn more about the characters that inhabit this world.
Maid Cafe at Electric Street is a café simulation RPG being made by Shanghai developer Adventurer’s Tavern that takes place in Osaka, Japan’s Nipponbashi. The game’s protagonist runs a maid café, spending their days with the maids in a colorful pixel art world.
Cygames released their new roguelite action game Little Noah: Scion of Paradise for the Nintendo Switch, PlayStation 4, and PC (Steam). We sat down with the game’s two directors, Cygames’ Hiroki Matsuura and Grounding’s Kengo Shibata, to talk about how it was created.
Arc System Works released Ground Divers!, a roguelike excavation strategy game, for the Nintendo Switch on June 30. The first thing that stands out when you see this game is its adorable character design, but if the genre is any indication, gamers are likely in for some hardcore gameplay. We had a chance to speak with the development team to learn more about exactly what players could expect.
[Sponsored Content] From Final Fantasy to Dragon Quest, one of the technologies that has aided Square Enix in creating their game audio over the years is the HCA codec, audio technology that has been developed and maintained over the past 20 years by CRI Middleware. But how exactly does the HCA codec aid Square Enix in their sound development?
Ib developer interview: Why a remake after 10 years? What has changed from the original?
Dead by Daylight developer interview: “With Sadako, we had the chance to create fear in two ways. She can crawl up under your skin, be very creepy and create fear just by anticipation. She can also make you jump as we see in the reaction videos.”
Dungeon Encounters developer interview – from math riddles to player approval. The math riddle number 15 and 16 were designed in the hopes that the solutions would be stumbled upon more by chance.
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