Game DevelopmentInterviews2024-12-16 12:00Shiren the Wanderer 6 is the series’ fastest-selling entry to date, but it’s struggling to take off in the West. Its creators hope to win over overseas roguelike lovers AUTOMATON WEST1
Game DevelopmentInterviews2024-11-28 10:00Like a Dragon’s programmers publicly shared some of Infinite Wealth’s source code as a message to aspiring programmers. We ask them about the unprecedented decision AUTOMATON WEST
Indie GamesInterviews2024-11-25 18:00Interview: Former Devil May Cry developer talks about their new action game MIGHTREYA and the enthusiastic support they’ve received from English-speaking fans as an indie AUTOMATON WEST
Interviews2024-11-20 18:00Like a Dragon’s programmers talk about the struggles involved in making game-breaking mechanics like Kiryu’s Dragon Resurgence AUTOMATON WEST
Interviews2024-11-13 19:00Interview: Suda51 on the resurrection of Shadows of the Damned, his undying love for Zelda, and getting more directly involved in game development AUTOMATON WEST
Interviews2024-11-12 09:35The Steam Deck has seen widespread success, but it’s not stopping there. We ask Valve about the Steam Deck’s challenges and future goals AUTOMATON WEST
InterviewsPR2024-11-05 18:00The secret behind Project SEKAI COLORFUL STAGE! feat. Hatsune Miku’s super expressive animations. We asked the devs how Live2D makes it happen Aki Nogishi
Interviews2024-10-15 10:00Led by Japanese industry veterans, studio GPTRACK50 uses an unusual development style its members have “always wanted to try out” AUTOMATON WEST
Interviews2024-10-11 16:00Interview: From abilities that transcend human understanding to fully 3D scenes that left no room for error, Master Detective Archives: RAIN CODE involved challenges incomparably bigger than Danganronpa AUTOMATON WEST
Interviews2024-10-01 10:01Interview: After juggling 5 to 10 titles at a time at Capcom, Devil May Cry and Dragon’s Dogma’s producer is now able to pour all of his energy into one passion project at his new studioAUTOMATON WESTNews (Japan-related)1
Interviews2024-09-06 15:00Like a Dragon: Infinite Wealth’s Sicko Snap was created to solve a very real problem during development. Series director and lead planner talk about the behind-the-scenes of Yakuza content-making AUTOMATON WEST
Interviews2024-09-04 17:00Interview: BAKERU’s developers talk about the game’s inspirations, reception in Japan and polished gameplay AUTOMATON WEST