Interview: How the personality test game Refind Self sold over 200K copies through collaboration between the developer and publisher
Refind Self dev Lizardry and Playism rep. Shunji Mizutani reveal how publisher and developer worked together to create an engaging indie game
The Idolmaster Shiny Colors: Song for Prism’s ambitious switch to 3D and the CRI middleware technology that aided the process
An interview with the creators of The Idolmaster Shiny Colors: Song for Prism about how they made the impressive leap from 2D to 3D.
Interview: Upcoming free-to-play mech game Mecha BREAK will not be “Pay to Win,” producer promises
We interview Amazing Seasun Games' producer Kris Kwok about the upcoming mech-piloting action game Mecha BREAK and its influences.
Interview: How Visions of Mana’s producer made sure the game stays true to the series’ identity
Square Enix producer Masaru Oyamada tells us everything you need to know about Visions of Mana, the long-awaited new game in the Mana series.
Rise of the Ronin devs reveal details about game’s action, influence of Ghost of Tsushima
We find out how Koei Tecmo and Team Ninja's open world action RPG Rise of the Ronin will immerse players in Japan's turbulent history.
Interview: Dragon’s Dogma 2 boasts the dense open world that Dragon’s Dogma aspired to, but could not achieve
An interview with the developers of Capcom's Dragon's Dogma 2 about how the sequel came to be and the ideas that went into its development.
An ex-Like a Dragon programmer made “Fight Crab 2,” a game similar to Armored Core, but with crabs
An interview with Nusso, a former Like a Dragon programmer turned indie dev, about their latest title Fight Crab 2.
Pole To Win overcame 10 years of struggle to become a leader in Japan’s debugging industry – we asked them what it took
Interview with Pole To Win, a Japan-based debugging company recently making a comeback in the game industry.
Interview: Tetsuya Nomura on FFVII Rebirth story changes, new characters and how the ending will hit differently
Director Tetsuya Nomura reveals how Final Fantasy VII Rebirth will offer an exciting experience for diehard FFVII fans and newcomers alike.
Interview: FFVII Rebirth creators talk about games that inspire them and western fans’ adoration for Sephiroth
We sat down with Final Fantasy VII Rebirth’s producer Yoshinori Kitase and director Naoki Hamaguchi to find out about key decisions made during the game’s development, how they are appealing to different types of players, and their opinions on the differences between fans in Japan and overseas.
How Steam’s refund policy can harm short games – we asked hit Korean indie dev Somi
We asked No Case Should Remain Unsolved dev Somi about how Steam's "less than 2 hours' playtime" refund policy is causing short games to be refunded even if their reviews are positive.
Exclusive interview: Palworld dev talks about game’s influences, original assets and the possibilities of a PvP mode
Exclusive interview with Palworld producer and PocketPair CEO Takuro Mizobe about how Palworld came to be. Mizobe discusses influences, hardships in development and the possibility of PvP.
Exclusive: Ex-BlazBlue producer shows key visuals of new game and talks about “surpassing overseas creators from Japan once again”
An interview with former BlazBlue producer Toshimichi Mori about his upcoming video game projects and future goals with Studio Flare, his newly established studio.
How did the niche gem Suzuki Bakuhatsu come to be? The producer explains the bizarre bomb disposal game’s origin
Takehiro Ando reveals how the PlayStation 1's quirkiest Japanese puzzle game ended up featuring cute models, weird bombs and a robot anime parody
Exclusive: Like a Dragon rep talks about Gaiden’s sales, Infinite Wealth’s tremendous volume and whether we can expect a Game Pass release (the answer is no)
An interview with RGG Studio Director Masayoshi Yokoyama about the upcoming Like a Dragon: Infinite Wealth and the recently released Like a Dragon Gaiden about sales, Game Pass and more.
Custom Mech Wars’ producer talks about the Armored Core 6 challenger’s high degree of freedom and how to enjoy it to the fullest
D3 Publisher's Yosuke Uchida explains how Custom Mech Wars stands out from the robot game crowd by letting you unleash your creativity.
The roguelite tower-defense factory simulator ShapeHero Factory and how it came to be – developer interview
Developer interview with the director of ShapeHero Factory, an upcoming Japanese factory simulator that incorporates elements of roguelite and tower defense games.
The developer of Vivid Knight talks about the upcoming sequel Vivid World, promising new story elements, revamped party-building and more
The director of Vivid Knight discusses the unexpected success of the game and reveals details about its sequel Vivid World.
Ito Junji interview featuring the developer of WORLD OF HORROR – Ito talks H.P. Lovecraft, adaptations and future work
An interview with horror manga artist Junji Ito and the developer of WORLD OF HORROR. Ito Junji talks about what has influenced him, what scares him and what the wants to write about next.
The Like a Dragon producers talk about how to get people to buy a $70 game (it’s not through TikToks)
Part two of an interview with the creators of Like a Dragon Gaiden: The Man Who Erased His Name and Like a Dragon: Infinite Wealth. Masayoshi Yokoyama and Hiroyuki Sakamoto talk about marketing and feedback.
The Like a Dragon series producers talk about the “Don’t change anything” policy they upkeep and fandom behavior that has surprised them
An interview with the creators of Like a Dragon Gaiden: The Man Who Erased His Name and Like a Dragon: Infinite Wealth. Masayoshi Yokoyama and Hiroyuki Sakamoto talk influences and fandom behavior.
Why did the creators of Ender Lilies come out with a Survivors-like game? We asked the developers
Interview with Japanese publisher and developer Live Wire about their new twin-stick roguelite shooter titled 9th Sentinel Sisters. The game is currently available in early access on Steam.