Interviews2025-11-21 22:00How COVER went from “walking the wrong path” as a VR startup to a VTuber powerhouse. We talk to CEO Motoaki Tanigo (YAGOO) AUTOMATON WESTNews (Japan-related)
Game DevelopmentInterviews2025-11-17 22:00Deep down, most people like furries, they just don’t know it yet. Fuga: Melodies of Steel and Aeruta creators talk about the appeal of kemomimi and furries AUTOMATON WESTNews (Japan-related)
InterviewsPR2025-11-04 22:00Steam rhythm game PLATiNA :: LAB uses Live2D animation and cute, bouncy characters to cheer on your plays in real time. We ask the devs how it works AUTOMATON WEST
InterviewsNews2025-10-31 23:00Wizardry Variants Daphne is not open world because it was made with JRPG fans in mind. “The gameplay experience is uniquely Japanese,” says directorĐorđe PNews (Japan-related)
InterviewsNews2025-10-30 23:00Despite being a Western IP, Wizardry’s biggest following is still in Japan. We talk to Wizardry Variants Daphne devs about the shiftĐorđe PNews (Japan-related)
InterviewsNews2025-10-30 00:01Octopath Traveler 0 producer shocked his dev team with a Town Building system idea elaborate enough for its own game. “Taking it this far was absolutely necessary”Đorđe PNews (Japan-related)
Game DevelopmentInterviews2025-10-29 22:00“We’re still at the bottom of the dungeon.” Wizardry Variants Daphne’s success has exceeded all of Drecom’s expectations, but development became just as demanding AUTOMATON WESTNews (Japan-related)
InterviewsNews2025-10-28 23:00Octopath Traveler’s core value is a “high degree of freedom.” The upcoming prequel takes it to the next level with extensive Town Building Amber VNews (Japan-related)
InterviewsNews2025-10-17 22:00What kind of game is Octopath Traveler 0? We ask the developers behind the 100-hour prequel AUTOMATON WESTNews (Japan-related)
InterviewsNews2025-10-15 01:00Ninja Gaiden 4’s easy mode isn’t about effortlessly sweeping through the game, but learning. Directors on “flexible” difficulty design philosophyAUTOMATON WESTNews (Japan-related)
Game DevelopmentInterviews2025-10-11 02:00Ninja Gaiden 4 creators say “fairness in dying” is what sets apart a challenging action game from an unreasonable one AUTOMATON WESTNews (Japan-related)
InterviewsNews2025-10-10 00:30“Pure action games never get old,” and Ninja Gaiden 4 will be the game to prove that. We ask Team Ninja and PlatinumGames about what players should expect from the new titleAUTOMATON WESTNews (Japan-related)