Mass layoffs and risk-averse publishers; it’s hard for indie devs to get funding in the current game industry climate. We examine solutions and successes.
Mass layoffs and risk-averse publishers; it’s hard for indie devs to get funding in the current game industry climate. We examine solutions and successes.
Japanese developers offer their views on the state of Japan’s video game industry, including the decline of the mobile and console markets.
A Japanese developer’s musings on how “stress” (and a lack of it) affects games has caused discourse on the topic in the gaming community.
Tuanjie, the Chinese version of Unity, contains a Nanite-like virtual geometry system not found in the global version. This may be the influence of miHoYo and other partners of Unity China.
A recent post by a Japanese programmer about one persistent difficulty haunting developers over the decades has gone viral.
Japanese indie developer comments on the harsh reality of being an independent creator, reporting an annual income of less than 300$.
In a recent interview, Kotake Create, the developer of the Steam hit “anomaly spotting game” The Exit 8, reveals details about his creative process and how the game came to be.
As part of a limited time campaign, RPG Maker XP will be available for free on Steam until February 20 (JST). Newer RPG Maker titles are available at discounts.
Reminiscing about Resident Evil 1’s development, Capcom veteran Hideki Kamiya recently revealed that director Shinji Mikami had some rules about creating fear in the player.
Japanese developer explains why the mobile game market is seeing less and less of one-time purchase game releases, in favor of free-to-play games with frequent microtransactions.
Takehiro Ando reveals how the PlayStation 1’s quirkiest Japanese puzzle game ended up featuring cute models, weird bombs and a robot anime parody
Yutaka Ito, Ryu Ga Gotoku Studio’s Technical Manager, shared a snippet of the actual source code of Like a Dragon: Infinite Wealth, garnering a huge response and starting a trend among devs.
Ni no Kuni and Professor Layton developer Level-5 demonstrate exactly how they use generative AI to assist game development and promotion.
Veteran game developer Matt Hackett has created a “Steam Dev Cheat Sheet” that offers tips for releasing a game on Steam. The sheet has caught the attention of many fellow developers.
A tweet posted by an illustrator points out differences between character designs in older Japanese games compared to more recent ones. A number of experienced game developers and character designers chimed in on the subject.
A Twitter user introduced how Doki Doki Poyatchio, a Japan-exclusive PlayStation 1 RPG released in 1998, handled loading data. The character in the game would fall down and the game would load while they were getting up.
Many gamers are knowledgeable about the released games they’ve played, but how much do they know about how they were made? PushDustIn, who runs PR at the Kyoto-based VR/AR game developer CharacterBank, took to Twitter to poll game developers about what they wished the public knew about making games.
Japanese game translator Yosei Muto recently took to Twitter to discuss the importance of LQA in the game development process. The series of tweets drew responses from game developers, translators, and others who are informed about the industry.
Japanese indie game developer Hikari Itsuki recently took to Twitter to say that the Nintendo Switch version of their new game Magic Potion Millionaire sold “startlingly well.” Just how well did it sell and what was the reason behind the success? We reached out to Itsuki to find out.
Game developer Taro Masuda recently took to Twitter to ask gamers how they felt about the term “Easy Mode” on difficulty selection screens and if it gives them an unpleasant feeling.
A discussion broke out on Twitter in Japan looking into the reasons why video games are taking longer and longer to develop. Listening to developers involved in making games shows it’s more complicated than simply needing more time or hands on deck to take care of everything.
Behind-the-scenes video game stories are being revealed using the “あれ実は私なんです (Actually, that was me)” hashtag. From the Monster Hunter series to Super Mario Bros merchandise.
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