Interview: Dragon’s Dogma 2 boasts the dense open world that Dragon’s Dogma aspired to, but could not achieve

An interview with the developers of Capcom's Dragon's Dogma 2 about how the sequel came to be and the ideas that went into its development.
An interview with the developers of Capcom's Dragon's Dogma 2 about how the sequel came to be and the ideas that went into its development.
Interview with Pole To Win, a Japan-based debugging company recently making a comeback in the game industry.
Director Tetsuya Nomura reveals how Final Fantasy VII Rebirth will offer an exciting experience for diehard FFVII fans and newcomers alike.
We sat down with Final Fantasy VII Rebirth’s producer Yoshinori Kitase and director Naoki Hamaguchi to find out about key decisions made during the game’s development, how they are appealing to different types of players, and their opinions on the differences between fans in Japan and overseas.
Exclusive interview with Palworld producer and PocketPair CEO Takuro Mizobe about how Palworld came to be. Mizobe discusses influences, hardships in development and the possibility of PvP.
An interview with former BlazBlue producer Toshimichi Mori about his upcoming video game projects and future goals with Studio Flare, his newly established studio.
Automaton West is conducting a reader survey. Respondents will be eligible to win a $50 Steam Gift Card.
This week's Now Gaming features horror walking sim GRIEF, indie puzzle adventure games Void Stranger and COCOON, not to mention that Steam Deck smell...
A look back at some of Automaton West's most bizarre moments of 2023.
D3 Publisher's Yosuke Uchida explains how Custom Mech Wars stands out from the robot game crowd by letting you unleash your creativity.
Everyone goes into FromSoftware's SoulsBorne games prepared to die over and over, but which titles and bosses make the highest percentage of players want to give up?
AUTOMATON WEST is now welcoming applications for editorial staff.