What is Virtua Fighter 5 R.E.V.O. World Stage? We ask the devs why they decided on a new release instead of a port

A talk with Legacy Virtua Fighter Project producer Seiji Aoki about the series' latest entry Virtua Fighter 5 R.E.V.O. World Stage.
A talk with Legacy Virtua Fighter Project producer Seiji Aoki about the series' latest entry Virtua Fighter 5 R.E.V.O. World Stage.
Interview with the developers of Killer Inn, Square Enix's upcoming social deduction multiplayer action game.
In an interview with Automaton, Clair Obscur: Expedition 33 director shares his opinions on JRPGs and the "prejudice" surrounding them.
Clair Obscur: Expedition 33 creative director Guillaume Broche and lead programmer Tom Guillermin think Sandfall Interactive's model of development is likely to become more common.
Automaton interviewed Guillaume Broche and Tom Guillermin, the creative director and lead programmer of Clair Obscur: Expedition 33.
Automaton talked to Ghost of Yotei creative directors about how they improved the exploration gameplay since Tsushima.
Ghost of Yotei co-directors Jason Connell and Nate Fox decided early on in development that they will not be expanding the game's map "for the sake of it."
Interview with No Sleep For Kaname Date – From AI: THE SOMNIUM FILES director Kazuya Yamada and scenario supervisor Kotaro Uchikoshi.
Interview with the founder and CEO of Critical Reflex, publisher of indie hits like Mouthwashing and Buckshot Roulette.
Joint developer interview with VA-11 Hall-A creator Christopher Ortiz and SAEKO: Giantess Dating Sim creator kyp.
Interview with Hiroshi Matsuyama, CEO of Fuga: Melodies of Steel developer CyberConnect2, about the studio's long history of furry-themed in-house games.
Interview with Hiroshi Matsuyama, representative of Fuga: Melodies of Steel series developer CyberConnect 2.