Delivering gaming news from Tokyo/Osaka Japan.
Exclusive: Like a Dragon series’ artists talk about their passion for designing hostess clubs and movie billboards players wish were real
Interview with Ryu Ga Gotoku Studio's art director and lead designer on their behind-the-scenes work on Like a Dragon: Infinite Wealth.
Exclusive: Like a Dragon Infinite Wealth’s artists on RGG Studio’s “think for yourself” policy and the series’ progressive technological advancements
Exclusive interview with RGG Studio's art director and lead character designer about the behind-the-scenes of making Like a Dragon: Infinite Wealth.
Interview: The Exit 8 developer Kotake Create on the perks of being a solo dev and how Platform 8 came to be
We sat down with Kotake Create, the solo Japanese developer behind indie hit The Exit 8 and its sequel Platform 8 to find out about the creative process behind the scenes.
Exclusive: Visions of Mana’s directors talk about the high-speed, hands-on game development process that’s only possible at a hybrid studio
Visions of Mana directors Ryosuke Yoshida and Kenji Ozawa reveal how Ouka Studios advantageously combines Japanese and Chinese ways of developing games.
Exclusive: Coming from a veteran Japanese dev, DB² is a PvP twin-stick shooter with rhythm game mechanics and more. We asked him all about it.
DB²: Disco Boogie of the Dead Beats is the latest project of veteran Japanese dev Yukihiro Sasagawa. We asked him all about it.
Interview: How Visions of Mana’s producer made sure the game stays true to the series’ identity
Square Enix producer Masaru Oyamada tells us everything you need to know about Visions of Mana, the long-awaited new game in the Mana series.
Interview: Dragon’s Dogma 2 boasts the dense open world that Dragon’s Dogma aspired to, but could not achieve
An interview with the developers of Capcom's Dragon's Dogma 2 about how the sequel came to be and the ideas that went into its development.
Pole To Win overcame 10 years of struggle to become a leader in Japan’s debugging industry – we asked them what it took
Interview with Pole To Win, a Japan-based debugging company recently making a comeback in the game industry.
Interview: Tetsuya Nomura on FFVII Rebirth story changes, new characters and how the ending will hit differently
Director Tetsuya Nomura reveals how Final Fantasy VII Rebirth will offer an exciting experience for diehard FFVII fans and newcomers alike.
Interview: FFVII Rebirth creators talk about games that inspire them and western fans’ adoration for Sephiroth
We sat down with Final Fantasy VII Rebirth’s producer Yoshinori Kitase and director Naoki Hamaguchi to find out about key decisions made during the game’s development, how they are appealing to different types of players, and their opinions on the differences between fans in Japan and overseas.
Exclusive interview: Palworld dev talks about game’s influences, original assets and the possibilities of a PvP mode
Exclusive interview with Palworld producer and PocketPair CEO Takuro Mizobe about how Palworld came to be. Mizobe discusses influences, hardships in development and the possibility of PvP.
Exclusive: Ex-BlazBlue producer shows key visuals of new game and talks about “surpassing overseas creators from Japan once again”
An interview with former BlazBlue producer Toshimichi Mori about his upcoming video game projects and future goals with Studio Flare, his newly established studio.
($50 Steam Gift Card Raffle) AUTOMATON WEST Reader Survey
Automaton West is conducting a reader survey. Respondents will be eligible to win a $50 Steam Gift Card.
The Steam Deck vent fume fanclub, the search for an Exit 8-like, and Sokoban-style void wandering (Now Gaming)
This week's Now Gaming features horror walking sim GRIEF, indie puzzle adventure games Void Stranger and COCOON, not to mention that Steam Deck smell...
Automaton West’s top 5 most bizarre moments of 2023
A look back at some of Automaton West's most bizarre moments of 2023.
Custom Mech Wars’ producer talks about the Armored Core 6 challenger’s high degree of freedom and how to enjoy it to the fullest
D3 Publisher's Yosuke Uchida explains how Custom Mech Wars stands out from the robot game crowd by letting you unleash your creativity.
From Dark Souls III to Sekiro to Bloodborne, which SoulsBorne boss has left the most players broken? We analyzed trophy data to find out
Everyone goes into FromSoftware's SoulsBorne games prepared to die over and over, but which titles and bosses make the highest percentage of players want to give up?
Now hiring writer/editor for AUTOMATON WEST (Available to relocate to Osaka/Japan now or in near future)
AUTOMATON WEST is now welcoming applications for editorial staff.
How to deal with the issue of “too small 2D images” when remastering games? ImageStudio has become a prominent solution
Interview with CRI Middleware, the developers of the ImageStudio series, which allows 2D image reduction and enlargement while maintaining high quality.
Interview with Yoshinori Ono: Why he became president of Lasengle and insights into the future of FGO developers [PR]
Why did Yoshinori Ono become the president of Lasengle, the developer of Fate/Grand Order (FGO)? What did he bring to the company, and what are his goals for the future [developer interview]?
Now hiring translators (JPN to ENG) for AUTOMATON WEST
The English edition of AUTOMATON (AUTOMATON WEST) is in search of article translators (JPN to ENG) and an editorial staff.
Elden Ring Ver.1.06 is now live, nerfing Bloodhound’s Step and Corpse Piler while adding new functions to matchmaking
FromSoftware has released a new Ver.1.06 update for Elden Ring. Notable changes include new functions added to matchmaking and nerfs made to popular weapon skills like “Bloodhound's Step” and “Corpse Piler.”