Masahiro Shindo, the secret hero who propped up Nintendo’s console development from the NES through to the Nintendo Switch

The life and genius of Masahiro Shindo, the secret hero who made the development of Nintendo's Famicom possible.
The life and genius of Masahiro Shindo, the secret hero who made the development of Nintendo's Famicom possible.
Interview with RGG Studio's top devs about user feedback, not putting on airs, and the upcoming Like a Dragon: Pirate Yakuza in Hawaii.
Pole to Win is a leader in Japan’s debugging industry, but that’s not all they do. The company exhibited at TGS 2024 in September under the tagline of "More Than Just Game Debugging." AUTOMATON spoke with Pole to Win’s Teppei Komiya during the event to find out more about where the company is headed.
Developer interview with the creators of Spike Chunsoft's Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island.
Interview with the Like a Dragon series' technical director and lead programmers about their approach to training newcomers.
Interview with Wazen, the independent developer behind the highly anticipated anime-inspired action game MIGHTREYA.
Interview with the main programmers of RGG Studio about Like a Dragon: Infinite Wealth's creation, the Dragon Engine, and the series' future.
In-depth developer interview with Grasshopper Manufacture's CEO Suda Goichi, also known as Suda51, about his recent work.
Interview with Valve's Steam Deck development team about the platform's success so far, challenges it faces and goals for the future.
Interview with GPTRACK50's CEO Hiroyuki Kobayashi and lead engineer Shinya Shigeyoshi about the studio's development style and upcoming game.
Interview with Master Detective Archives: RAIN CODE Plus director Takahiro Suzuki and production manager Tatsuya Marutani.
In the run-up to Halloween, we look back on 5 non-horror games that managed to scare us so much we still get flashbacks...