
In-depth developer interview with Grasshopper Manufacture's CEO Suda Goichi, also known as Suda51, about his recent work.

Interview with Valve's Steam Deck development team about the platform's success so far, challenges it faces and goals for the future.

Interview with GPTRACK50's CEO Hiroyuki Kobayashi and lead engineer Shinya Shigeyoshi about the studio's development style and upcoming game.

Interview with Master Detective Archives: RAIN CODE Plus director Takahiro Suzuki and production manager Tatsuya Marutani.

In the run-up to Halloween, we look back on 5 non-horror games that managed to scare us so much we still get flashbacks...

Interview with ex-Capcom producer Hiroyuki Kobayashi about his new studio GPTRACK50 and upcoming action RPG.

We get hands-on with Romancing SaGa 2: Revenge of the Seven to find out what surprises Square Enix's remake has in store...

Like a Dragon series director and lead planner talk about the creation of Sicko Snap and other "middle aged guy" content.

Interview with BAKERU producer Etsunobu Ebisu and director Tadanori Tsukawaki about the game's development, inspirations and reception.

Interview with Like a Dragon: Infinite Wealth’s director Ryosuke Horii and lead planner/game design supervisor Hirotaka Chiba. Part 1.

Dragon Ball Sparking! ZERO producer Jun Furutani explains how the game takes the legendary Budokai Tenkaichi series to new heights

Interview with Spike Chunsoft about the publisher's future activities in the US and Europe, as well as their policy regarding localization.