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Interview with Valve's Steam Deck development team about the platform's success so far, challenges it faces and goals for the future.
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Interview with GPTRACK50's CEO Hiroyuki Kobayashi and lead engineer Shinya Shigeyoshi about the studio's development style and upcoming game.
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Interview with Master Detective Archives: RAIN CODE Plus director Takahiro Suzuki and production manager Tatsuya Marutani.
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In the run-up to Halloween, we look back on 5 non-horror games that managed to scare us so much we still get flashbacks...
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Interview with ex-Capcom producer Hiroyuki Kobayashi about his new studio GPTRACK50 and upcoming action RPG.
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We get hands-on with Romancing SaGa 2: Revenge of the Seven to find out what surprises Square Enix's remake has in store...
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Like a Dragon series director and lead planner talk about the creation of Sicko Snap and other "middle aged guy" content.
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Interview with BAKERU producer Etsunobu Ebisu and director Tadanori Tsukawaki about the game's development, inspirations and reception.
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Interview with Like a Dragon: Infinite Wealth’s director Ryosuke Horii and lead planner/game design supervisor Hirotaka Chiba. Part 1.
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Dragon Ball Sparking! ZERO producer Jun Furutani explains how the game takes the legendary Budokai Tenkaichi series to new heights
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Interview with Spike Chunsoft about the publisher's future activities in the US and Europe, as well as their policy regarding localization.
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Developer interview with Tokoronyori, the indie creator of BOKURA and its upcoming successor BOKURA: planet.