InterviewsNews2026-01-16 23:00Yakuza 3 was a game with many rough edges, and making a good remake meant confronting that reality, says director Amber VNews (Japan-related)
Interviews2026-01-13 17:00“After nearly 20 years of game development, the seeds I planted have finally sprouted.” Solo dev behind sandbox RPG Elona talks about success of sequel Elin AUTOMATON WESTNews (Japan-related)
Indie GamesInterviewsNews2026-01-09 17:00Solo-developed Japanese open-world RPG Elin sells over 350,000 copies on Steam. Overseas playerbase steadily growing too, says devĐorđe PIndie Games / News (Japan-related)4
Interviews2025-12-25 01:00“There were many lessons learned, and we’re grateful for the criticism.” Duet Night Abyss producer discusses the action RPG’s major overhaul and new features AUTOMATON WESTNews (Global)1
InterviewsNews2025-12-12 20:34Capcom gave Pragmata an early Steam demo to make sure the full release runs smoothly across a wide range of PCs. We ask the developers about their optimization efforts AUTOMATON WESTNews (Japan-related)
Interviews2025-12-12 20:05Resident Evil Requiem’s dual-protagonist system will be like repeatedly “jumping into a cold bath after a hot sauna.” We ask the devs about Leon’s role and “RE4-style” battle mechanics AUTOMATON WESTNews (Japan-related)2
Game DevelopmentInterviews2025-12-08 22:00“I don’t care if it doesn’t sell, I just want to make the game I want to make” Japanese streamer-turned-game dev on why he invested $160k into a niche passion project Amber VNews (Japan-related)8
Game DevelopmentInterviews2025-12-02 22:00The Like a Dragon series still can’t be called mainstream in the West, developers say. “There’s an audience, but we still have a long way to go” AUTOMATON WESTNews (Japan-related)2
Game DevelopmentInterviews2025-12-02 00:01New VIRTUA FIGHTER Project is fully aiming for GOTY. A game that’s “fundamentally fun,” beyond the confines of the fighting game niche AUTOMATON WESTNews (Japan-related)1
Interviews2025-11-29 00:01“Like that one JRPG vocal finale song that has stuck with you for 20 years.” Octopath Traveler 0 devs on creating an ending theme befitting of a 100-hour game Amber VNews (Japan-related)
InterviewsNews2025-11-28 01:00Arknights: Endfield draws influence from a variety of “classics,” from Factorio and Satisfactory to Death Stranding. “We didn’t want to simply ride a trend”Ayuo KawaseNews (Global)
InterviewsNews2025-11-27 22:00“Console game music is full-course dining; live-service music is delicious fast food.” Octopath Traveler 0 devs on creating the game’s addictive soundtrack Amber VNews (Japan-related)