Game DevelopmentInterviews2025-10-11 02:00Ninja Gaiden 4 creators say “fairness in dying” is what sets apart a challenging action game from an unreasonable one AUTOMATON WESTNews (Japan-related)
InterviewsNews2025-10-10 00:30“Pure action games never get old,” and Ninja Gaiden 4 will be the game to prove that. We ask Team Ninja and PlatinumGames about what players should expect from the new titleAUTOMATON WESTNews (Japan-related)
InterviewsNews2025-10-09 01:00Chronoscript: The Endless End devs didn’t want to compromise on difficulty. “Games nowadays are too user-friendly. We wanted to bring back a certain level of challenge.”Đorđe PNews (Japan-related)
Interviews2025-10-08 22:00Even with an unlimited budget, Clair Obscur: Expedition 33 wouldn’t have been a radically different or bigger game. We talk to creative director Guillaume Broche AUTOMATON WESTNews (Global)
InterviewsNews2025-10-08 01:00Sonic Racing: CrossWorlds is dripping with Sega’s “secret sauce,” borrowing from classics like Sega Rally and OutRun, devs sayAUTOMATON WESTNews (Japan-related)
InterviewsNews2025-10-07 02:00What’s a “metroidvania plus” game? Chronoscript: The Endless End developers on expanding upon existing hits like Hollow Knight and BlasphemousĐorđe PNews (Japan-related)
Game DevelopmentInterviews2025-10-07 00:01Sonic Racing: Crossworlds is “like a party game on the outside,” but tuned like a fully skill-based racing game on the inside, developers say AUTOMATON WESTNews (Japan-related)
Game DevelopmentInterviews2025-10-04 00:01Valheim developers continue to work with only 8 team members. We ask them why they stick to small-scale development amid growing competition AUTOMATON WESTNews (Global)7
InterviewsNews2025-10-03 03:00“Getting rid of gacha is beneficial for developers too.” Duet Night Abyss producer says keeping players satisfied is key for stable monetizationĐorđe PNews (Global)
InterviewsNews2025-10-03 02:00Capcom’s decision to make Onimusha: Way of the Sword’s protagonist Musashi Miyamoto was actually in consideration of global audiences, devs sayĐorđe PNews (Japan-related)
Game DevelopmentInterviews2025-10-02 23:00Final Fantasy 7 Remake’s progression boosts and sped-up cutscenes can reduce playtime to under 10 hours. Director Hamaguchi tells us why he personally pushed for them Amber VNews (Japan-related)3
Game DevelopmentInterviewsPR2025-10-02 03:00Square Enix’s Emberstoria switched to elaborate lip-syncing technology only 6 months before launch, achieving a level of realism rarely seen in mobile games AUTOMATON WESTNews (Japan-related)