Game DevelopmentInterviews2025-10-11 02:00Ninja Gaiden 4 creators say “fairness in dying” is what sets apart a challenging action game from an unreasonable one AUTOMATON WESTNews (Japan-related)
Game DevelopmentInterviews2025-10-07 00:01Sonic Racing: Crossworlds is “like a party game on the outside,” but tuned like a fully skill-based racing game on the inside, developers say AUTOMATON WESTNews (Japan-related)
Game DevelopmentInterviews2025-10-04 00:01Valheim developers continue to work with only 8 team members. We ask them why they stick to small-scale development amid growing competition AUTOMATON WESTNews (Global)8
Game DevelopmentInterviews2025-10-02 23:00Final Fantasy 7 Remake’s progression boosts and sped-up cutscenes can reduce playtime to under 10 hours. Director Hamaguchi tells us why he personally pushed for them Amber VNews (Japan-related)3
Game DevelopmentInterviewsPR2025-10-02 03:00Square Enix’s Emberstoria switched to elaborate lip-syncing technology only 6 months before launch, achieving a level of realism rarely seen in mobile games AUTOMATON WESTNews (Japan-related)
Game DevelopmentNews2025-09-30 03:00Resident Evil Requiem devs say optimizing for Switch 2 was a smooth ride. “We accounted for scalability from the start, it wasn’t a forceful downgrade” Amber VNews (Japan-related)
Game DevelopmentNews2025-09-25 22:00Nioh’s developers stick to the tradition of pre-launch demos because they believe player feedback helped shape the series into what it is todayAmber VNews (Japan-related)
Game DevelopmentInterviews2025-09-23 22:00Ghost of Yotei pushes the limits of draw distance far beyond its predecessor thanks to the PS5’s capabilities. We talk to the devs about what’s changed AUTOMATON WEST1
Game DevelopmentInterviewsNews2025-09-23 02:00How to make a hit visual novel? Getting intimate with your fans is the key, say Urban Myth Dissolution Center and Gnosia devs Đorđe PNews (Japan-related)
Game DevelopmentNews2025-09-22 22:00How does Ghost of Yotei feel so Japanese even to Japanese people? We talk to the devs about the responsibility that comes with making games outside your own culture AUTOMATON WEST
Game DevelopmentNews2025-09-19 02:00Early access periods should ideally be around six months, research suggests Hideaki FujiwaraNews (Global)
Game DevelopmentInterviews2025-09-18 22:00Rune Factory: Guardians of Azuma’s devs set out to rectify the series’ buggy reputation with the mindset “we’re not releasing a day-one patch” Amber VNews (Japan-related)