Game DevelopmentIndie GamesNews2026-03-25 00:00AI-generated rip-off of unfinished Japanese indie game beats original to release, sparking concerns about safety of sharing dev progress Amber VAI / News (Japan-related)
Game DevelopmentNews2026-03-19 05:00“Worked in the industry for 10 years with nothing to show for it.” Japanese creators discuss the harsh reality of working on cancelled game projects as freelancersĐorđe PNews (Japan-related)
Game DevelopmentNews2026-03-16 22:00Japanese YouTuber revives $320K crowdfunded dream game after complete development limbo, but says completing it will require “10x the budget” Đorđe PNews (Japan-related)
Game DevelopmentNews2026-03-13 23:00Tokyo Xtreme Racer series’ big reboot actually started out as a “modern mobile game,” but the prototype was scrapped in favor of a full-price game Amber VNews (Japan-related)
Game DevelopmentNews2026-03-13 22:00Japanese government makes indie game developers eligible for grants of up to $60,000 USD, covering production costs and promotion Amber VNews (Japan-related)
Game DevelopmentInterviews2026-03-10 18:00NieR: Automata-inspired indie studio behind Homura Hime gets candid feedback from Yoko Taro and Takahisa Taura, leading to last-minute improvementsAUTOMATON WEST
Game DevelopmentInterviews2026-02-26 18:00Final Fantasy 7 Remake trilogy’s third entry is progressing “very smoothly.” We ask director Naoki Hamaguchi why the team chose not to switch to Unreal Engine 5 Ayuo KawaseFinal Fantasy
Game DevelopmentNews2026-02-24 23:00“I’d play if it weren’t for the jump scares.” Paranormasight devs consciously toned down the horror in new sequel in response to feedback from the first game Amber VNews (Japan-related)
Game DevelopmentInterviews2026-02-23 18:00We ask Final Fantasy VII Remake director Naoki Hamaguchi about the Switch 2 version’s “hair problem.” Why does it happen, and can it be avoided? Ayuo KawaseFinal Fantasy1
Game DevelopmentInterviews2026-02-19 18:00Final Fantasy 7 Remake’s Nintendo Switch 2 release was, from a technical standpoint, only possible with Game-key cards. Director Naoki Hamaguchi explains why Ayuo KawaseFinal Fantasy7
Game DevelopmentInterviews2026-02-17 18:00We ask Kojima Productions why they’ve stuck to Decima for nearly ten years. Chief technology officer on what makes Death Stranding’s engine irreplaceable AUTOMATON WEST5
Game DevelopmentInterviews2026-02-16 18:00Final Fantasy 7 Remake trilogy’s third entry “will not compromise on graphics whatsoever” despite multiplatform shift. Director Naoki Hamaguchi addresses concerns Ayuo KawaseNews (Japan-related)7