Game DevelopmentNews2025-11-10 23:00“We’d go bankrupt.” Arika developer explains why crossplay support isn’t as simple as players may thinkAmber VNews (Japan-related)
Game DevelopmentNews2025-11-07 23:00Mega Man creator Keiji Inafune criticizes game industry’s growing reliance on IP fame and trendy genres. “We need developers with a clear message” Amber VNews (Japan-related)6
Game DevelopmentInterviews2025-10-29 22:00“We’re still at the bottom of the dungeon.” Wizardry Variants Daphne’s success has exceeded all of Drecom’s expectations, but development became just as demanding AUTOMATON WESTNews (Japan-related)
Game DevelopmentNews2025-10-28 20:00Shadow of the Colossus creator Fumito Ueda says Battlefield 1942 inspired him to pursue an online co-op design initially Carlos "Zoto" ZotomayorNews (Japan-related)
Game DevelopmentNews2025-10-22 22:00Bayonetta director Hideki Kamiya says pretty graphics alone don’t do much for him. A good action game needs mechanics no other game has Amber VNews (Japan-related)3
Game DevelopmentNews2025-10-20 23:00Steam Wishlist-to-sales study shows how genre, release timing and reviews affect success. NSFW games show unusually high conversion rate Shion KanekoNews (Japan-related)
Game DevelopmentInterviews2025-10-11 02:00Ninja Gaiden 4 creators say “fairness in dying” is what sets apart a challenging action game from an unreasonable one AUTOMATON WESTNews (Japan-related)
Game DevelopmentInterviews2025-10-07 00:01Sonic Racing: Crossworlds is “like a party game on the outside,” but tuned like a fully skill-based racing game on the inside, developers say AUTOMATON WESTNews (Japan-related)
Game DevelopmentInterviews2025-10-04 00:01Valheim developers continue to work with only 8 team members. We ask them why they stick to small-scale development amid growing competition AUTOMATON WESTNews (Global)8
Game DevelopmentInterviews2025-10-02 23:00Final Fantasy 7 Remake’s progression boosts and sped-up cutscenes can reduce playtime to under 10 hours. Director Hamaguchi tells us why he personally pushed for them Amber VNews (Japan-related)4
Game DevelopmentInterviewsPR2025-10-02 03:00Square Enix’s Emberstoria switched to elaborate lip-syncing technology only 6 months before launch, achieving a level of realism rarely seen in mobile games AUTOMATON WESTNews (Japan-related)
Game DevelopmentNews2025-09-30 03:00Resident Evil Requiem devs say optimizing for Switch 2 was a smooth ride. “We accounted for scalability from the start, it wasn’t a forceful downgrade” Amber VNews (Japan-related)