Square Enix’s Emberstoria pushes Live2D animation to its limits to achieve a hand-drawn feel 3D models can’t replicate

Joint interview with Square Enix, Orange Cube, CRI Middleware and Live2D about the technology behind Emberstoria’s animation.

Joint interview with Square Enix, Orange Cube, CRI Middleware and Live2D about the technology behind Emberstoria’s animation.

Interview with Phoenix Game Productions, the Japan-based studio that worked on Resident Evil 4 (2023) and just released its first original title.

Interview with Joanna Wang, art director at Sucker Punch Productions, about Ghost of Yotei's technical advancements.

Interview with Ghost of Yotei art director Joanna Wang about how Sucker Punch Productions depicted an authentic Japan.

AUTOMATON interview with James Bendon, the solo indie developer behind the hit survival life simulator Dinkum.

AUTOMATON interviewed Piotr Gnyp, senior PR rep of GOG.com, who told us more about the platform's Preservation Program.

Trials of Mana and Romancing SaGa2 developer Xeen's president Yosuke Satomi tells us more about the studio’s future prospects.

Interview with Yosuke Satomi and Tadayuki Akiyama, the CEO and development lead of emerging contract developer Xeen.

Talking to Automaton, Spike Chunsoft’s US branch CEO Yasuhiro Iizuka shared the company’s stance and future plans regarding global expansion.

Developer interview with Kazutaka Kodaka, Takumi Nakazawa and simadoriru about Spike Chunsoft's upcoming murder mystery VN Shuten Order.

A talk with Legacy Virtua Fighter Project producer Seiji Aoki about the series' latest entry Virtua Fighter 5 R.E.V.O. World Stage.

Interview with the developers of Killer Inn, Square Enix's upcoming social deduction multiplayer action game.