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In-depth exclusive interview with Like a Dragon: Infinite Wealth's art director and lead designer about the game's development process.
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Interview with Ryu Ga Gotoku Studio's art director and lead designer on their behind-the-scenes work on Like a Dragon: Infinite Wealth.
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Exclusive interview with RGG Studio's art director and lead character designer about the behind-the-scenes of making Like a Dragon: Infinite Wealth.
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We sat down with Kotake Create, the solo Japanese developer behind indie hit The Exit 8 and its sequel Platform 8 to find out about the creative process behind the scenes.
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Visions of Mana directors Ryosuke Yoshida and Kenji Ozawa reveal how Ouka Studios advantageously combines Japanese and Chinese ways of developing games.
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DB²: Disco Boogie of the Dead Beats is the latest project of veteran Japanese dev Yukihiro Sasagawa. We asked him all about it.
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Square Enix producer Masaru Oyamada tells us everything you need to know about Visions of Mana, the long-awaited new game in the Mana series.
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An interview with the developers of Capcom's Dragon's Dogma 2 about how the sequel came to be and the ideas that went into its development.
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Interview with Pole To Win, a Japan-based debugging company recently making a comeback in the game industry.
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Director Tetsuya Nomura reveals how Final Fantasy VII Rebirth will offer an exciting experience for diehard FFVII fans and newcomers alike.
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We sat down with Final Fantasy VII Rebirth’s producer Yoshinori Kitase and director Naoki Hamaguchi to find out about key decisions made during the game’s development, how they are appealing to different types of players, and their opinions on the differences between fans in Japan and overseas.
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Exclusive interview with Palworld producer and PocketPair CEO Takuro Mizobe about how Palworld came to be. Mizobe discusses influences, hardships in development and the possibility of PvP.