Like a Dragon’s devs invest not only in debugging, but in developing “tools to prevent bugs,” like heat maps for VRAM consumption

Interview with SEGA's quality engineers about how they prevent bugs in the Like a Dragon and Super Monkey Ball series.
Interview with SEGA's quality engineers about how they prevent bugs in the Like a Dragon and Super Monkey Ball series.
Interview with SEGA's quality engineers about the automated testing cycle used to maximize the efficiency of Like a Dragon's development cycle.
Pre-launch interview with The Hundred Line: Last Defense Academy's co-directors Kazutaka Kodaka and Kotaro Uchikoshi.
Developer interview with Nitroplus's Yojo Ota and Keiichi Ogami - director and sub-director of 3D mecha action game Dolls Nest.
Interview with Tokyo Xtreme Racer producer Noguchi Kentaro and marketing representative Takatoshi Sato about the game's performance on Steam so far.
Interview with Kentaro Noguchi, the producer of Tokyo Xtreme Racer. We ask him about what led to the series' reboot after 18 years.
Interview with HIKE and STUDIO N9, the publisher and developer of the new run-and-gun roguelite shooter Project Tachyon.
Interview with Kotaro Hirata, developer at Omega Force and producer of Koei Tecmo's new tile WARRIORS: Abyss.
A round-up of the top 5 weirdest, most random and downright bizarre topics Automaton West covered in the year 2024.
The life and genius of Masahiro Shindo, the secret hero who made the development of Nintendo's Famicom possible.
Interview with RGG Studio's top devs about user feedback, not putting on airs, and the upcoming Like a Dragon: Pirate Yakuza in Hawaii.
Pole to Win is a leader in Japan’s debugging industry, but that’s not all they do. The company exhibited at TGS 2024 in September under the tagline of "More Than Just Game Debugging." AUTOMATON spoke with Pole to Win’s Teppei Komiya during the event to find out more about where the company is headed.