Mega Man 2 creator Akira Kitamura on short dev time Mega Man Rock Man concept art

“This wasn’t something Capcom forced me to do” Mega Man 2 creator talks about why the game was made in only three months

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Silent Hill f

Silent Hill f ban in Australia retracted, age rating up for review again 

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Visions of Mana

Visions of Mana director talks about premature closure of NetEase Games’ Ouka Studios and his experience working there 

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Goddess of Victory Nikke new character Bready

Goddess of Victory: NIKKE fans lose it over new character Bready’s figure and stretch marks

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Guilty Gear Strive roadmap

Venom, Unika, in-game frame data, and all the planned Guilty Gear Strive updates announced at Arc World Tour Finals 2024 

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Ghost Of Tsushima Shrine

Japanese shrine once repaired thanks to Ghost of Tsushima fans bans all tourists after “unforgivable act of disrespect” 

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Monster Hunter Wilds Wound system

Monster Hunter Wilds: Why the Wound System is dividing players 

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Ender Lilies

Ender Lilies had strong rivals like Hollow Knight in the metroidvania genre, but it sought to distinguish itself with its anime-style art 

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Keita Takahashi Katamari Damacy creator on new game To a T

Katamari Damacy creator Keita Takahashi talks about his decision to leave Bandai Namco and the inspiration behind his new game

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Resident Evil 4

Former Devil May Cry and Dragon’s Dogma producer on why it’s vital to choose your target audience, whether Japanese or overseas, and stick to it 

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The House in Fata Morgana

“It used to sell only 70 copies a month.” The House in Fata Morgana creator touched as the game sells 10,000 copies in a single week, years after launch 

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Ender Lilies devs on Ender Magnolia contact damage removal

Ender Magnolia devs removed contact damage in response to player feedback: “It felt unconvincing to take damage just from bumping into an enemy”

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