Elden Ring players admire how FromSoftware “bends time” in-game to curate a sublime playing experience 

With the Shadow of the Erdtree DLC just around the corner and Elden Ring recently celebrating 25 million copies sold around the world, the community is the most hyped up it has ever been. One Japanese player recently highlighted a detail in the early portion of Elden Ring that’s reminded everyone of why they love FromSoftware’s game design. 

Post translation: I just observed time being bent by The Greater Will (FromSoftware) 

As seen in the clip above, the ascent to Limgrave, the first big area players explore in Elden Ring, is designed to always fast-forward to daytime, regardless of whether you depart at night. This establishes a stark contrast between the dark underground dwellings and Limgrave, treating players to the sight of the grand Erdtree and its golden light. 

The world of Elden Ring has a regular day-and-night cycle that is normally not affected by fast travel, although time advances upon dying and respawning. However, as @sadekivi_ puts it, FromSoftware  “bends time” to make sure each player’s first step into Limgrave is equally breathtaking. Elden Ring is famous for its “area reveals,” such as the memorable descent to Siofra River Well, and the example of Limgrave demonstrates how carefully crafted such scenes are. 

As an aside, another eagle-eyed player recently spotted a chilling detail in Elden Ring (seen above). Stumbling upon a Godrick Soldier who is about to be killed by two Misbegottens at Castle Mourne, the player decides to step in and save him. After slaying the Misbegotten, the player notices that the soldier’s knees are trembling in fear as he crouches. Although some users suggest that this could be a bug, others are convinced that this is another example of FromSoftware’s attention to detail. 

The Shadow of the Erdtree Elden Ring DLC is scheduled to release worldwide on June 21 for the PC, PS5/PS4 and Xbox Series X|S/Xbox One     

Amber V
Amber V

Novice Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

Articles: 699

One comment

Leave a Reply

Your email address will not be published. Required fields are marked *

CAPTCHA


  1. Fromsoft does a good job of world reveals, but I think this has to do with the fact it scales really well to the player. I am surprised at times how some details can be found even after repeating playthrough’s of these games.