Game DevelopmentNews2024-10-03 11:42After over 12 years of development, the anime-style science adventure game Nonuple Nine: Asymptote nears completion. We asked its solo creator about the painstaking process Amber VNews (Japan-related)
Game DevelopmentNews2024-09-11 11:03Atelier Yumia producer explains why the game’s sleek and sexy character designs pursue a more modern look than previous titlesVerity TownsendNews (Japan-related)
Game DevelopmentNews2024-09-04 19:52Super Smash Bros was playtested in a way that’s not possible today, Sakurai reveals Verity TownsendNews (Japan-related)
Game DevelopmentNews2024-08-27 15:12Street Fighter 6’s CPU is designed to feel “pressured” just like a human and make input mistakes Amber VNews (Japan-related)
Game DevelopmentNews2024-08-26 18:24Nintendo looked for ways to automate game development processes “without losing something valuable” in Tears of the Kingdom Amber VNews (Japan-related) / Zelda
Game Development2024-08-23 18:33Nintendo made Tears of the Kingdom load seamlessly by predicting when the player would jump in a hole Amber VNews (Japan-related) / Nintendo / Zelda1
Game DevelopmentNews2024-08-22 18:39Nintendo had its own internal “social media” to streamline the massive workload during Tears of the Kingdom’s development Amber VNews (Japan-related) / Zelda
Game DevelopmentNews2024-08-22 15:41Tekken’s Katsuhiro Harada wants future fighting games, including Tekken, to be freed from constraints established in the 90sVerity TownsendNews (Japan-related)1
Game DevelopmentNews2024-08-16 11:57Capcom devs explain how they used analogue special effects in Kunitsu-Gami: Path of the Goddess Verity TownsendNews (Japan-related)1
Game DevelopmentNews2024-08-08 10:38Alan Wake 2 directors reveal how and why real-life special effects were used in the gameCarlos "Zoto" ZotomayorNews (Global)
Game DevelopmentNews2024-08-07 14:15Godot Engine is seeing “explosive growth” – the total number of Godot games published on Steam this year has already surpassed last year’s, with 5 months left to go Taijiro YamanakaNews (Global)
Game DevelopmentInterviews2024-08-05 19:09Exclusive: Like a Dragon: Infinite Wealth’s artists made all of Hawaii’s 3D assets from scratch, creating the series’ largest area to date. What did they do to capture the essence of an all-new location? AUTOMATON WEST