Tekken’s Katsuhiro Harada wants future fighting games, including Tekken, to be freed from constraints established in the 90s
The Tekken Project leader spoke at CEDEC about the future of fighting games and what AI and community-related changes we will probably see
Capcom devs explain how they used analogue special effects in Kunitsu-Gami: Path of the Goddess
Coffee grounds and mini fireworks: Kunitsu-Gami: Path of the Goddess's devs reveal how they combined real-life miniatures and practical effects with CGI to create a unique world.
Alan Wake 2 directors reveal how and why real-life special effects were used in the game
Alan Wake 2 not only used real-life actors in its cutscenes but it also used practical effects for the Vortex and Dark Presence.
Godot Engine is seeing “explosive growth” – the total number of Godot games published on Steam this year has already surpassed last year’s, with 5 months left to go
Godot Engine creator Juan Linietsky says the open-source engine is seeing explosive growth, especially in 2024.
Exclusive: Like a Dragon: Infinite Wealth’s artists made all of Hawaii’s 3D assets from scratch, creating the series’ largest area to date. What did they do to capture the essence of an all-new location?
In-depth exclusive interview with Like a Dragon: Infinite Wealth's art director and lead designer about the game's development process.
If you’ve ever wondered how Xenoblade Chronicles’s devs would go about texturing a realistic 3D melon bun, there’s now an official tutorial for it
Xenoblade Chronicles series developer Monolith Soft just updated their tech blog with an unexpected beginners tutoria.
Like a Dragon’s switch to the Dragon Engine was a big part of the series graphical evolution, devs say
The in-house Dragon Engine has been allowing RRG Studio developers to up the Like a Dragon series' graphics and realism from Yakuza 6 onwards
“Making games is how I make a living and support my family” visual novel developer speaks out against unauthorized gameplay streaming
A Japanese game developer's stance on the harmful effects of unauthorized streaming and gameplay uploads has reverberated in the community.
Dragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realistic
Dragon Quest series creator Yuji Horii talks about the challenge of making silent protagonists as game graphics grow increasingly realistic.
The no-programming-required Action Game Maker will allow unrestricted access to Godot functions and plugins, according to producer
The upcoming Godot-based no-programming toolkit Action Game Maker will not restrict any of the engine's functions or plugins.
Square Enix’s new book explains AI usage in game development, features Final Fantasy 7 Remake
Square Enix's AI Division have compiled a comprehensive book on AI usage in games, featuring examples from Final Fantasy and Dragon Quest.
Final Fantasy creator looks back on Square’s genius programmer Nasir Gebelli
Final Fantasy series creator Hironobu Sakaguchi looks back on Nasir Gebelli, the talented programmer who worked on Square's NES games.
Exclusive: Visions of Mana’s directors talk about the high-speed, hands-on game development process that’s only possible at a hybrid studio
Visions of Mana directors Ryosuke Yoshida and Kenji Ozawa reveal how Ouka Studios advantageously combines Japanese and Chinese ways of developing games.
Tekken’s quirky character voice lines were a way to entice console gamers, Harada reveals
Tekken director explains how the fighting game series developed unique characters such as Lili, Dragunov and Bryan
How can indie devs stay afloat amidst game industry cutbacks?
Mass layoffs and risk-averse publishers; it's hard for indie devs to get funding in the current game industry climate. We examine solutions and successes.
Are Japan’s console and mobile game markets shrinking in favor of PC games? Developers discuss
Japanese developers offer their views on the state of Japan's video game industry, including the decline of the mobile and console markets.
Can a video game without “stress” be entertaining? Users discuss tendency towards eliminating stress from games
A Japanese developer's musings on how "stress" (and a lack of it) affects games has caused discourse on the topic in the gaming community.
Chinese Unity has advanced features not available globally – miHoYo and other local partners may be why
Tuanjie, the Chinese version of Unity, contains a Nanite-like virtual geometry system not found in the global version. This may be the influence of miHoYo and other partners of Unity China.
Japanese dev names the real enemy of all game developers – insufficient memory
A recent post by a Japanese programmer about one persistent difficulty haunting developers over the decades has gone viral.
My annual income is under $300 – Japanese dev on the harsh reality of indie creators
Japanese indie developer comments on the harsh reality of being an independent creator, reporting an annual income of less than 300$.
The Exit 8 dev reveals how he made a top-selling Steam game in UE5 in 9 months
In a recent interview, Kotake Create, the developer of the Steam hit "anomaly spotting game" The Exit 8, reveals details about his creative process and how the game came to be.
RPG Maker XP is available for free on Steam for a limited time
As part of a limited time campaign, RPG Maker XP will be available for free on Steam until February 20 (JST). Newer RPG Maker titles are available at discounts.