Atelier Yumia’s development scale was the largest in the franchise’s history, according to Koei Tecmo

According to a Koei Tecmo Games executive officer, Aterlier Yumia was Gust's largest undertaking to date in terms of development scale.
According to a Koei Tecmo Games executive officer, Aterlier Yumia was Gust's largest undertaking to date in terms of development scale.
RGG Studio developers talk about how they give locations emotional significance, avoiding player dissatisfaction about reused assets.
Visions of Mana co-director Kenji Ozawa addresses closure of NetEase Games-owned Ouka Studios following establishment of his own company.
The Watazumi Shrine, which has ties to Ghost of Tsushima, has banned all tourists from its sacred grounds following a serious incident.
Ender Lilies and Ender Magnolia director Keisuke Okabe on how Live Wire and Adglobe sought to stand out among other metroidvanias.
Veteran Capcom producer Hiroyuki Kobayashi talks about the role of a game producer and how it has changed with the years.
Ender Lilies and Ender Magnolia lead game designer Yasuhiro Yokoyama talks about the series' balance of gameplay and narrative.
Masahiro Sakurai talks about what he thinks Japan's game industry should do to keep growing in the future.
Silent Hill f's setting is based on a real place in Japan, and the developers won't have a hard time making it look scary.
Apart from boasting a scenario written by When They Cry series creator Ryukishi07, Silent Hill f will feature music by Dai and Xaki.
Japanese master of kendo and iaido demonstrates real-life use of a katana equivalent to Sephiroth's Masamune in Final Fantasy.
Koei Tecmo founder Yoichi Erikawa, also known as Kou Shibusawa, talks about the dawn of PC gaming in Japan and his first game.