Japanese gamers’ average gacha spending per user high enough to offset mobile market shrinkage, study shows

Sensor Tower's analysis of the Japanese mobile game market in the past year highlights "exceptionally" high average revenue per user.

Sensor Tower's analysis of the Japanese mobile game market in the past year highlights "exceptionally" high average revenue per user.

Former Japanese assemblyman offers analysis of the deliberately "invisible" mechanism of censorship by credit card companies.

President of Bandai Namco Forge Digitals (previously B.B. Studio) talks about the company's future, including focus on Super Robot Wars.

An open-source voice synthesis AI model used by Konami is suspected of being trained on Hibiku Yamamura without her consent.

Twinkle Star Knights was initially denied an update on Apple's App Store on August 22, but the issue has since escalated.

Former Nintendo veteran Motoi Okamoto talks about the company's "everyone's a director" approach to game development.

Game designer Hideki Kamiya talks about the huge influence of P.T. on game design and why we shouldn't forget it.

"It didn’t really feel like a company, in some ways it felt more like a club activity.”

RGG Studio technical director Yutaka Ito recently shared insights about the development of the Like a Dragon series' first PS3 title.

Game industry blogger Papen found that out of 60 Nintendo employees they looked into, 21 had advanced degrees.

Pro Valorant players' average damage per round reportedly rose by 18 points with Sharp's Plasmacluster technology.

Instead, Itsuno combines what he likes with what sells.