Studios doing contract development work for major game companies tend to stay behind the scenes ā and while some get their big breaks, many never gain recognition outside of industry circles. Japanese game developer Xeen has been in the arcade, console and mobile game business for 19 years ā but recently, theyāve seen their popularity grow rapidly,Ā as both clients and players take note of their consistent output of high-quality remakes.Ā
Most notably, Xeen is the developer behindĀ Square Enixās Trials of ManaĀ (2020) andĀ Romancing SaGa 2: Revenge of the Seven (2024). They fully remade both titles, originally top-down pixel-art RPGs, into third-person 3D games, earning high praise from players. Additionally, Xeen is credited on titles like Persona 3 Reload, Metaphor: ReFantazio and Paranormasight: The Seven Mysteries of Honjo.Ā

AUTOMATON recently spoke to Xeenās president Yosuke Satomi and development lead Tadayuki Akiyama to find out more about the studio and how theyāve made it to where they are now.
Being a contract developer, Xeen had already earned a solid reputation in the industry throughout the years ā largely for its track record of ābug-free developmentā ā but it didnāt start seeing popularity among general consumers until recently. āMost people had no idea who we were,ā Akiyama comments. However, their work on the Trials of Mana and Romancing SaGa 2 remakes changed this. Aside from being allowed to display their logo alongside Square Enixās, it was the back-to-back positive reception of the remakes that cemented Xeen’s standing.

āWhile Trials of Mana was well-received and enjoyed as a remake, not many people paid attention to who developed it. But then, when Romancing SaGa 2 came out as the second title, people started to notice that it was made by the same developer, and thatās what gave us more recognition. So naturally, the reaction to Romancing SaGa 2 was bigger, but that was only possible thanks to the success of Trials of Mana before it.ā By consecutively releasing two remakes of the same caliber, Xeen essentially proved itself to Square Enix fans.
As for what made these remake resonate with players, Satomi thinks Xeenās adjustments to game tempo were crucial. āThe remakes had a faster pace. Older games often required a lot more effort to play, and while this is part of what made them attractive, it also made them drag. Nowadays, games are designed to be played smoothly, without much hassle. Striking the right balance between modern game pacing and the spirit of the original was something our team really worked on.ā Despite realistically introducing an āincredible amount of changesā to Romancing SaGa 2, Xeen didnāt let fans feel that anything crucial had been tampered with, which could be the secret to a successful remake.

Although it has maintained strong relations with a variety of major publishers throughout the years, the studio is now seeing its own fans for the first time as players look forward to the next project with the name āXeenā behind it.Ā Going forward, the company will continue to pursue both contract development and original projects across multiple devices and genres.
The main reason I was so excited for the Romancing SaGa 2 remake was because the Trials of Mana remake had been so solid. Xeen delivered back-to-back bangers, really understanding what to refine and what to leave alone, and I’m glad they’re getting recognition for it.