This challenging bullet hell shooter boss took 12 years to beat
DoDonPachi SaiDaiOuJou's hidden boss Inbachi (Hina) has finally been defeated in a perfect run of Cave's fiendish bullet hell shooter.
Dragon’s Dogma 2 Dragonsplague gets its own conspiracy theorists and anti-vaxxers (anti-Briners)
Dragon's Dogma 2's Dragonsplague infection has brought about its own conspiracy theories and anti-Briner crowd, who suggest cures such as ox laxatives.
CLAMP x Netflix anime collaboration adapts Grimm’s fairy tales
CLAMP and Wit Animations' new six episode anime anthology The Grimm Variations debuts on Netflix on April 17.
Dragon’s Dogma 2’s Dragonsplague and how it works – a mechanic that took over 10 years to implement
Dragon's Dogma 2's director had the idea for Dragonsplague 10 years ago - how does it work and what are its consequences?
Dragon’s Dogma 2’s microtransaction backlash: how much of it is fair?
Capcom's Dragon's Dogma 2 has been with controversy for its microtransaction model, but a portion of the criticism seems to be misinformed.
Former Final Fantasy director: If you’ve never used AI, you’re not suited for game development
Former Square Enix director Hajime Tabata explained why game creators need to be open to new technology like generative AI and VR.
Inazuma Eleven: Victory Road devs confident in game’s “worldwide hit” potential
After multiple delays, Level 5 seem confident in Inazuma Eleven: Victory Road and its potential on the global market.
How can indie devs stay afloat amidst game industry cutbacks?
Mass layoffs and risk-averse publishers; it's hard for indie devs to get funding in the current game industry climate. We examine solutions and successes.
How the Zelda: Tears of the Kingdom devs accidentally made the perfect build component
The developers of The Legend of Zelda: Tears of the Kingdom have revealed how they unwittingly made Portable Pots a staple component of vehicles.
In Dragon’s Dogma 2, your character’s physique will affect the game
In Dragon's Dogma 2, your Arisen/character's height and proportions will affect stamina, carry weight and more, so choose carefully.
Dragon’s Dogma 2 players plan “NPC killing sprees” for more FPS
It's been reported that Dragon's Dogma 2 suffers from frame rate issues caused by concentrations of NPCs, and players have come up with a solution.
Metal Gear Solid producer reveals the future of the MGS series
Metal Gear Solid producer Noriaki Okamura addresses fan queries as to whether Konami will make a brand new MGS game in the future.
Final Fantasy 7 Rebirth’s 6GB update makes Mithril Mine easier to navigate
The 1.020 update for Final Fantasy VII Rebirth adds difficulty adjustments for Fort Condor and Gears and Gambits and enhances guidance in Mithril Mine.
Metal Gear Solid producer addresses Master Collection issues, explains how Delta will stay true to MGS3
In Konami's March 20 YouTube broadcast, Metal Gear Solid producer reveals more about upcoming MGS3 remake Delta, and Master Collection fixes.
Shin Megami Tensei V: Vengeance’s release date will no longer overlap with Elden Ring DLC
Atlus has rescheduled Shin Megami Tensei V: Vengeance's release date, and it will no longer be overlapping with
Japanese players mourn the impending loss of Animal Crossing, Mario Kart 7 online modes
Splatoon and Animal Crossing New Leaf are some of the 3DS and Wii U online modes that Japanese players will miss when servers shut down.
Hideo Kojima seems excited for Norman Reedus’s arrival in Japan for Comic Con 2024
With the announcement of Death Stranding stars Mads Mikkelsen and Norman Reedus's coming to Comic Con, Hideo Kojima fans are hoping for a reunion.
Creator of Unicorn Overlord’s jiggly food also made the characters “jiggle”
The creator of Unicorn Overlord's bouncy food animations has revealed himself in response to fans' pleas, revealing interesting details.
Are Japan’s console and mobile game markets shrinking in favor of PC games? Developers discuss
Japanese developers offer their views on the state of Japan's video game industry, including the decline of the mobile and console markets.
Tales of series, Dragon Quest illustrator Mutsumi Inomata passes away
Character designer and illustrator Mutsumi Inomata, who worked on the Tales of Series, Dragon Quest, Tekken and City Hunter, has died aged 63
Rise of the Ronin aims high with 5 million plus sales target
Can Koei Tecmo and Team Ninja achieve their sales goals with "Ghost of Tsushima-like" new IP Rise of the Ronin?
Like a Dragon: Infinite Wealth dev surprised by unprecedented speed of sales and big change in sales pattern
RGG Studio director Masayoshi Yokoyama has commented on the speed of Like a Dragon: Infinite Wealth's sales, which are record-breaking.