Nintendo selling Sega hardware & being bullied in Dead by Daylight [Now Gaming]

Publication date of the original Japanese article: 2021-10-31 12:26 (JST)
Translated by. Nick Mosier


Now Gaming is a weekly digest that provides a quick overview of what our writers had played recently. Here we have the translated version of this week’s Japanese edition of Now Gaming.


The age of Nintendo selling Sega hardware is upon us

by. Taijiro Yamanaka


This week I purchased a Fighting Pad 6B, the 6 button Sega Genesis controller that was recently made available in Japan for the Nintendo Switch. It’s primarily meant for playing Genesis games that were released with the “Nintendo Switch Online + Expansion Pack”, but I thought it would be convenient to have a controller with 6 face buttons, so I bought it.

Ultimately, it is usable. For example, it’s nice to use with Street Fighter 30th Anniversary Collection after some button mapping. The D-pad also feels good. However, the controller doesn’t have an analog stick, “-” button, or ZL button, so if you’re playing something that needs those, you’ll have to get help from another controller.

When connected to a PC via Bluetooth, it’s recognized as “MD/GEN Control Pad”. When I tried it out, compatibility varied between clients and titles. I guess if you’re buying something for convenience, it’s best to go with something that’s proven to be compatible with your device.


A sad monster is born

by. Seiji Narita


I played Dead by Daylight for the first time, and I can see why it’s so popular. I feel like it’s sprinkled with the simple fun of a game like Cops and Robbers or Kick the Can. It’s accessible, but not something you’ll quickly grow bored of. I tend to enjoy being more offensive-minded in PvP games, so I started by playing as the killer. And what awaited was an experience totally opposite of what I was expecting.

A terrifying monster hunting survivors… an image that was betrayed when I played as the killer and was bullied by the survivors. I’m not used to the game yet, so survivors have been outwitting and toying with me at every turn. From the start of a round, I run around the map like a sad monster yelling, “why is everyone running away from me!”

But in a strange and masochistic way, it was a pleasant feeling I got used to before long. I think I’m going to continue trying to play as the killer for the time being. On an unrelated note, the sound that plays when clicking a Bloodweb sounds a lot like the Windows XP error noise.


Taking a quick trip to Dragon Island with the GM

by. Keiichi Yokoyama


This week I’ve been following the voice of the game master in Voice of Cards: The Isle Dragon Roars. In the game, a dragon that used to terrorize mankind has awakened, and our adventurers have set out on a journey to slay it and claim their reward. Everything from the characters to the world itself are represented with cards, but the game features a traditional turn-based battle system. The difficulty level is pretty low, and it feels like the focus was more on story and atmosphere.

The developer released a notice that an update to add options for gameplay speed is coming, but one issue of the game is its tempo. While the field and battle speeds are tolerable considering the game’s tabletop influence, actions in the menu make play feel slow. But with that aside, I thought it was a well crafted little RPG.

Starting with the money-loving main character, the game has a quirky cast. Seeing their developments and the secrets of the world revealed made the journey with that smooth voiced GM worth seeing to the end.



How is this so interesting?

by. Ayuo Kawase

I’ve been playing the recent hit Inscryption. I was hesitant because I heard there were horror elements—which I don’t really jive with—but the other editors told me there weren’t any jump scares, so I put my faith in them and bought the game. It’s really interesting.

The story seems to have a lot put into it, but the starting point for what makes the game interesting is the card elements. It’s a kind of standard card game where cost management is key, but it’s full of fun gimmicks. It’s mainly a story-driven game, though, so it doesn’t have the pain that can come with a hardcore roguelike. I feel like the game is considerate in helping the player get to the end.

With that being said, I was stomped by early enemy placements and boss abilities. But I’m enjoying that, along with the rest of card game elements. The audio and visuals are good, the tempo is well paced, and new elements unlock incrementally which leads to new discoveries every time you play.

The card game elements alone are fun, but what will I do if the rest of the story continues to be so good? We published a review with spoilers on our Japanese site, but I don’t want to see any spoilers, so I’ve left checking it to another editor. I’m looking forward to finishing the game and enjoying the review as a reader.

AUTOMATON WEST
AUTOMATON WEST

Delivering gaming news from Tokyo/Osaka Japan.

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