Umamusume: Pretty Derby dev’s parent company reports “88% hit rate” for mobile games, plans to release 7 major new titles by 2030
On November 11, Cyber Agents, the parent company of Umamusume developer Cygames, held its financial briefing for FY2026.

CyberAgent, the parent company of game developer Cygames, recently held a financial results briefing for the fiscal year ended September 2026. As spotted by Game Biz, the company reported that the “hit rate” for its mobile titles released after Umamusume: Pretty Derby has reached a whopping 88%.
According to CyberAgent, seven out of eight of its major titles, each with a development budget of 1 billion yen (about $6.3 million), have achieved monthly revenue of over 1 billion yen, thus earning “hit” status. The seven major titles cited by the company include Umamusume: Pretty Derby, Shadowverse Worlds Beyond, Gakuen iDOLM@STER, Jujutsu Kaisen Phantom Parade, SD Gundam G Generation Eternal, Final Fantasy Ever Crisis and hololive Dreams.
Note that not all of these games were developed by Cygames, as CyberAgent owns multiple development studios. Specifically, Final Fantasy Ever Crisis and SD Gundam G Generation Eternal were developed by Applibot, which is also a wholly-owned subsidiary of CyberAgent. Likewise, Gakuen iDOLM@STER and hololive Dreams were developed by QualiArts, while Jujutsu Kaisen Phantom Parade’s development was handled by Sumzap.

Going forward, CyberAgent plans to release seven large-scale mobile titles by 2030. CyberAgent CEO Takahiro Yamauchi explained in the briefing that while it is difficult to predict the success of a game before you actually release it, thanks to experience accumulated so far, the company has gained a clearer perspective on hit probability and sustainability.

In recent years, it has become quite difficult for developers to create hit titles in the mobile game market due to sky-rocketing development and service maintenance costs, as well as intensifying competition. On the other hand, while most live-service mobile games end within their first three years, those that continue past a decade of services are at risk of their systems becoming too aged or complex for the developers to continue updating them without major technical issues (recently, this happened to games like Square Enix’s Dragon Quest of the Stars and Chocotto Land, to name a few).
Nevertheless, Cyber Agent seems determined to push its remarkable success rate of 88% even further, so it will be interesting to see how their efforts reflect in the highly unpredictable mobile market going forward.
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