Super Smash Bros. creator Masahiro Sakurai encourages Japanese developers to pursue the kind of games Japanese people love instead of adapting 

Masahiro Sakurai talks about what he thinks Japan's game industry should do to keep growing in the future.

In recognition of his extensive Masahiro Sakurai on Creating Games YouTube channel, Super Smash Bros. and Kirby creator Masahiro Sakurai was recently awarded the Art Encouragement Prize from the Japanese government’s Agency for Cultural Affairs. On March 11, he attended the awards ceremony and gave an exclusive interview to Entax, in which he shared personal views about the future of Japan’s game industry. 

When asked what he thinks the domestic game industry should be doing to keep growing (to keep pace with the booming success seen in countries like China), Sakurai comments, “It’s not really my own idea, but as an industry trend, I think Japanese people should keep pursuing the things that Japanese people like.” 

Super Smash Bros. Ultimate

He goes on to explain that the success of various Japanese games in the US kicked off a trend of “making Americanized works.” Or, Sakurai notes, “you could say that there was a culture of following de facto standards.” By de facto standards, he is referring to practices that get adopted as widespread norms by the industry as an outcome of market competition. 

However, Sakurai feels that people overseas who love Japanese games aren’t looking for this kind of filtered experience, “but rather, I think that they seek the uniqueness and fun of Japanese games” – hence the opinion that there’s no need for Japanese developers to consciously adapt their work for audiences in the US or elsewhere. 

Masahiro Sakurai
Image via Masahiro Sakurai on Creating Games

He concludes on a general note, commenting, “In other words, I think that the ideal would be to make games the way you like, as those who agree with you will enjoy them.” Sakurai adds that it is vital for people in the industry to “do things freely,” without letting others’ ideas be forced on them. He emphasizes, however, that his opinion is just one way of thinking about the topic.  

Related Article: Should developers be making the games they want or the games the industry needs? Masahiro Sakurai shares his insight 

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

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