SaGa series creator would rather players give up on his games for being too hard than risk being boring

Akitoshi Kawazu, creator of Square Enix's SaGa series, shares insights about his approach to balancing difficulty.

Square Enix’s long-running SaGa series is known for having a relatively high difficulty level compared to other JRPG series. This is owed not only to its balancing, but to its complex (at times even borderline cryptic) game systems that take time to get the hang of. In a recent interview with Denfaminicogamer, SaGa series’ creator Akitoshi Kawazu talked about his views on balancing difficulty.

Asked whether establishing SaGa as a high-difficulty series was intentional, Kawazu comments that he bases his approach on educational theory, going beyond game design. “I believe that to help a person grow, you have to provide them with challenges that fall somewhere between making them give up and making them bored. That way, their achievements keep growing.” 

Romancing SaGa 2 Remaster

However, Kawazu’s answer is not to aim for a game that’s right in the middle of these two extremes, as this will result in having “both players who give up on your game because it’s too hard and those who drop it because they’re bored.” While the SaGa creator is fine with people finding his games too difficult to continue playing, he feels strongly about not wanting to bore them. As such – he errs on the side of making things challenging. 

“I don’t want people saying ‘This game’s too easy and boring, I’m done,’ so I play up the challenges to avoid that kind of reaction. That’s probably why so many people give up. But personally, I’d prefer someone to give up than say they’re bored. If it’s so hard they quit, that’s fine.” 

Kawazu is conscious of this even when designing difficulty levels, as he is against adding “easy” difficulty settings to his games and shows dislike for them even as a gamer. “I’d never choose to play easy mode. I would feel like the developers are calling me out like ‘Oh, you picked the easy mode, huh?’ I hate that. I think normal and hard modes are enough.” 

SaGa Emerald Beyond

On the other hand, while Kawazu acknowledges that SaGa games tend to make players stop and go “Wait, what’s going on here?” at first, he notes that the difficulty revolves around understanding the systems and using the right formations and techniques. Thus, bosses are, in principle, designed to be beatable and fair (although the same can’t be said of random enemies, which can wipe you out in a beat). 

Related Articles: Square Enix’s SaGa series won’t be getting new releases for some time, according to creator Akitoshi Kawazu 

Romancing SaGa 2: Revenge of the Seven will keep its powerful enemies, but running away won’t make them progressively stronger, producer says 

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

Articles: 870

Leave a Reply

Your email address will not be published. Required fields are marked *

CAPTCHA