Pragmata developers considered giving Diana a bob cut to reduce rendering costs, but scrapped the idea in favor of a more “character-appropriate” hairstyle

At CEDEC 2026, Capcom's Pragmata developers talked about the challenges behind creating Diana's iconic long hairstyle.

During the Computer Entertainment Developers Conference (CEDEC) 2026, Kenji Irie and Serina Ohara of Capcom delivered a case study on the development of Pragmata’s character models – specifically, their hair and facial expression animations (source: Famitsu). Though Diana’s hair is almost as long as she is tall in the final game, Capcom originally meant for her to have a shorter hairstyle to cut down on development costs.

Unlike other games, which use hair cards (flat polygons with hair textures) for animation, Pragmata renders each hair strand individually, creating photorealistic hair that flows and bends naturally. According to the developers, compared to the 22 joints Diana’s hair would have when animated with hair cards, animating each strand individually required a whopping 430,000 animation points.

Diana

With this considered, the estimated costs of asset production, simulation, and processing of Diana’s long hair would end up being quite high. This is why the developers were rather reluctant about giving Diana her iconic hairstyle as early as the 2D concept art stage. There were even discussions about shortening it into a bob cut well into the middle of development, and Capcom reportedly went as far as to create a test model of Diana featuring the shorter hairstyle to determine whether it would resolve cost issues.

However, the final consensus was that Diana’s blond locks were necessary to “convey a sense of life on the moon,” and helped portray her character as a young girl swept into an adventure that she isn’t prepared for. Given that the back of Diana’s head is often seen during gameplay, the intention was also for the animations of her long hair to keep players engaged over extended periods.

Pragmata

The dev team pushed through many hardships, including managing asset production costs, simulation challenges, and figuring out the GPU processing loads for different PC setups and consoles (the game had to run smoothly even with Diana’s hair flowing on screen).

While the average human head consists of roughly 100,000 strands of hair, Diana’s in-game hair count averages less than 20,000 strands, which were made to look more natural by adjusting their styling and thickness. The result is a hairstyle that matches the character’s bubbly and occasionally wild personality.

Pragmata is available for PlayStation 5, Xbox Series X|S, PC (Steam), and Nintendo Switch 2.

Related:

Capcom had a women-led “Diana Police” on the Pragmata team to make sure Diana was cute in an “uncontrived and childlike” way

Pragmata devs struggled with conveying Diana’s “android-like” vibes in a global cultural context. Screwing her head off like Arale-chan “would’ve been difficult to achieve,” says director

Carlos "Zoto" Zotomayor
Carlos "Zoto" Zotomayor

Automaton West writer. Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. When he isn't playing video games, he watches romance anime and gets mad when his best girl never wins.

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