Metal Gear: Solid Snake’s silent, tough guy personality was influenced by technical limitations of the first game, Kojima says 

Hideo Kojima talks about technical constraints that drove him to make Metal Gear's Solid Snake a stoic and nearly mute protagonist.

Metal Gear’s stoic and intelligent agent Solid Snake is one of the most iconic characters in gaming. Although his depiction has varied throughout the series – especially in terms of how talkative he can get – the quiet, tough core of his personality was formed in response to what Hideo Kojima was working with when developing the inaugural Metal Gear title. 

In a recent essay written for An-An magazine, Kojima comments, “It was 1986 when I entered the game industry. Games still couldn’t speak. Characters did not have voices. Kanji fonts weren’t supported, and you could only show one katakana character at a time. Solid Snake, the protagonist of my debut title Metal Gear (1987), was born as a silent ‘tough guy’ because of these circumstances.” 

Snake and Raiden

Metal Gear was originally released for the MSX2 home computer. Memory constraints made it impossible to display kanji, so the game was written entirely in katakana, Japan’s simpler phonetic script. Obviously, voiced lines were out of the question too, and Kojima suggests that these limitations contributed to him choosing a stoic and silent protagonist for the game. 

On the other hand, with 1998’s Metal Gear Solid, Snake got his voice. “Now, the silent Snake could speak, delivering snappy lines reminiscent of 007 or Lupin the Third,” Kojima comments. Although he debuted as an essentially mute character, a big part of Snake’s popularity came from the performances of voice actors like Akio Otsuka and David Hayter. 

Solid Snake

But despite technological advancements allowing Snake to deliver his “snappy lines” (and have a voice in the first place) his silent nature remained important for his fundamental role in the Metal Gear series. Commenting on Snake’s very palpable lack of dialogue in 2015’s Metal Gear Solid V: The Phantom Pain, Kojima told IGN that “Snake is and always has been nothing more than an extension of the player. He’s your alter ego. Therefore, I made a very conscious effort this time to bring Snake closer to the player’s perspective.” These efforts included limiting spontaneous comments from Snake and making him, essentially, a silent protagonist (Kojima compares him to Mad Max in Mad Max 2). 

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

Articles: 870

Leave a Reply

Your email address will not be published. Required fields are marked *

CAPTCHA