Meta Quest 3 campaign overestimates the size of an average Japanese home 

Meta Quest Japan’s latest campaign to promote the Meta Quest 3 VR headset has been called out for overestimating the amount of floorspace that most of Japan’s gamers have for VR gaming.  

Unless you are playing a VR game that uses the mixed virtual reality feature (which brings elements of the game right into your room- such as Neko Atsume’s cats) it is very easy to accidentally punch your wall or knock into something if you don’t have enough space. Meta Quest’s commercials show people playing in large, spacious rooms- however this is not the reality for many Japanese players- especially those living in city apartments. Japanese houses and apartments tend to be smaller than those in Western countries- data from February 2024 reveals that the average apartment size in Tokyo, for example, is only 422 square feet (in comparison, New York has the smallest average apartment size in the USA at 702 square feet).   

Neko Atsume mixed reality on Meta Quest
Neko Atsume.

It seems that Meta Quest has noticed this, as their new campaign for Japan announces that you only need space equivalent to a 4½ mat room (2.7×2.7meters) to use the new Meta Quest 3 VR headset, which launched in October last year. They are even holding a promotional event in Shibuya, Tokyo today- enabling people to try the headset for themselves in a 4½ tatami mat room. Tatami mats are traditional Japanese flooring, and although other types of flooring are more common in Japan nowadays, room sizes in apartments and houses are still described by unit of measurement based on how many tatami mats can fit into a room.  

Post translation: Actually, the recommended playing environment for Meta Quest 3 is around the same size as a four-and-a-half mat tatami room! In a space no bigger than a 4½ mat tatami room, you can expand your world with the MR/VR Meta Quest 3 headset that combines virtuality and reality.  

However, Japanese commenters on X were quick to call out Meta Quest for overestimating the amount of space that the typical gamer in Japan has to play VR titles. Many drew their furniture on top of Meta Quest’s tatami room illustration- highlighting how little space they would have left over for VR activities.

Meta Quest 3 space comment 1
Post translation: In Japan, this is usually the best you can do. 
Meta Quest 3 space comment 2
Post translation: Although the room may be 4 ½ mats in size, the actual space available for playing (VR games) is only 2 mats. 
Post translation: Don’t worry- most Japanese users seem to manage to play normally in spaces smaller than this. I play VR games in a space narrower than 2 mats. 

However, others were more cautious, pointing out that although it may be possible to play VR games in such small spaces- accidents can easily happen. 

Meta Quest 3 space comment 3
Post comments: The previous commenters relating their experiences with “If you have 2 mats it’s fine” and “Even 1 mat is ok,” might be fine with Quest 3. But I punched the wall with the controller, not realizing that the real coordinates were gradually shifting. I also knocked over a cup of cola with the (headset’s) USB cord that’s connected to the PC, and it spilt on my tatami. 

As an aside, a poster with tatami mat knowledge pointed out that if you were playing in an actual room with tatami mats the size will vary depending on the region of Japan and type of housing. Danchima, the smallest type of tatami mat that is commonly used in apartments and social housing, would give you a 4 ½ mat room size of only 2.5 by 2.5 meters. On the other end of the scale, Kyoma mats sometimes used in and around Kyoto and western Japan, would result in a room measuring almost 2.9 by 2.9 meters. It seems Meta Quest has gone with the median size of 2.7 meters. 

Tatami mat sizes

In conclusion, it seems that many VR game players in Japan are used to playing in smaller spaces than recommended by the manufacturer. Those who pick up the VR headset for the first time have a variety of experiences to look forward to, including the upcoming VR version of The Exit 8

Surprisingly, this is not the only time that games and tatami mats have featured in a discussion lately, as there have been criticisms of the flooring in the Assassin’s Creed Shadows trailer

Verity Townsend
Verity Townsend

Automaton West Editor and translator. She has a soft spot for old-school Sierra adventure games and Final Fantasy VIII (yes, 8!). Can often be found hunting down weird forgotten games and finding out everything about them. Frequently muses about characters and lines from Metal Gear Solid and Disco Elysium. Aims to keep Automaton fresh and interesting with a wide variety of articles.

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