Mega Man creator Keiji Inafune criticizes game industry’s growing reliance on IP fame and trendy genres. “We need developers with a clear message” 

Former Capcom and Level-5 veteran Keiji Inafune recently gave a talk on how the maturation of the game industry has made creators "defensive."

Keiji Inafune, producer of numerous Capcom hits like the Mega Man series, Onimusha, and Dead Rising, recently gave a talk at South Korea’s Console Game Developer Conference 2025 (CGDC), held on November 6 and 7. As reported by ThisIsGame, the long-time industry veteran dedicated his session to discussing the kind of mindset he considers developers should uphold in the changing game industry. 

Inafune was critical of the growing tendency for game publishers to release titles that rely solely on IP fame or trendy genres, which are guaranteed to secure predictable profit margins. He clarifies that, (based on machine translation), “I’m not saying it’s bad to continue existing franchises or make games that riff on popular genres. What I mean is that these shouldn’t be the only games being made.” He considers that, for the game ecosystem to remain healthy, the industry needs developers “with a clear message.” 

Onimusha: Warlords

Back when Inafune started making games, in the 1980s and 90s, there weren’t many existing trends to follow, such as “Monster Hunter-style” or “Final Fantasy-style” games. Rather, creating new concepts with each project was “simply the norm,” he explained. While he did work on certain series throughout multiple entries (like Mega Man), he considers his constant hopping between vastly different projects to be a key factor behind his successful portfolio. “It was possible because I didn’t dwell on my past hits.” 

By contrast, now that the game industry has grown mature, Inafune thinks many developers have taken an overly “defensive” stance. While relying on past success isn’t inherently wrong, particularly from a business perspective, he is doubtful whether this attitude will be beneficial for the industry in the long run. 

Resident Evil 2

“The 11th game in a series, the 13th in a franchise. While such choices may be necessary for fans and business, when considering the essence of game development and the passion for creation, it should not become the entirety of the gaming scene.” 

Following his somewhat turbulent departure from Level-5 mid-2024, Inafune became an executive of Rocket Studio, a game company led by former Hudson Soft developer Takashi Takebe. However, news on ongoing or future projects by him has been scarce for now. Based on his session, perhaps fans can expect his next title to be a project prioritizing creativity. 

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

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  1. True, like the rogue like massive explotation all based in a 80s computers rpg videogame concept, and they dont stop to make the same thing agaain and again

  2. The issue is that these giant AAA studios dont make smaller games AT ALL anymore. Everything is a full-budget, blockbuster, blowout. They dont learn anything, or take any chances. They just pump out the same nonsense.

  3. And yet he tried to do the same thing when he s̶t̶o̶l̶e̶ p̶e̶o̶p̶l̶e̶’̶s̶ m̶o̶n̶e̶y̶ fundraised for Mighty No. 9 🙃🙃🙃

  4. Keiji inafune did not creat megaman. Dont kno why people claim he did when he was just on the art team and his job was just to make more art for the game

  5. Thats funny because megaman was created by Akira Kitamura and not Keiji Inafune. Inafune who almost sank capcom when he was one of the heads of capcom, who tried to make his own company and used megaman (a character he did not creat but stole the credit too) steal money from others with mighty number 9

  6. “…relying on past success isn’t inherently wrong…”

    Pokémon is literally burning and Nintendo won’t do a damn thing about it because they’re too busy trying to sue Palworld into oblivion.