Kadokawa announced on February 17 that they have acquired anime studio Chiptune. This new acquisition will help the Japanese media conglomerate expand its anime production capabilities, as Chiptune brings a specialization to the table that the other six anime studios under the Kadokawa umbrella don’t have (as reported by Nikkei and Oricon).
Established in 2012, Chiptune contributes to around a dozen anime projects a year. Big titles it has worked on in recent years include isekai animes like Mushoku Tensei: Jobless Reincarnation, That Time I got Reincarnated as a Slime, and soccer anime Blue Lock. Chiptune is experienced in compositing and CG. Compositing is a production process that involves combining hand-drawn animation, backgrounds, CG and other elements into one polished visual sequence.
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The Kadokawa Group is home to other anime studios like Doga Kobo (known for Oshi no Ko), which it acquired last July. However, before Chiptune became a subsidiary, Kadokawa didn’t have a studio with a specialized track record in compositing.
Over the last year, the group has been taking many steps to improve its anime production capabilities. Kadokawa’s “Global Media Mix” mid-term plan involves upping its capacity to create original IP, as well as its worldwide output across diverse mediums. Anime plays a key role in this, with Kadokawa aiming to strengthen its ability to consistently produce high-quality anime. The company’s acquisition of Chiptune seems to be the next step in this plan, which has seen it enter into a much-discussed partnership with Sony recently.