Developers of AI-powered driving game take out loan to keep Steam demo running after surge in players pushes AI costs past $1,000 a day

Teach My Little Sister How to Drive uses external AI models (Gemini and ChatGPT) to generate real-time conversations.

Easy Fox, the developers of upcoming driving simulator Teach My Little Sister How To Drive, have announced that they’re considering taking down the game’s Steam demo early. This comes after unexpectedly high engagement from players drove the cost of running the demo to over $1,000 per day (as spotted by Game*Spark).

As its name suggests, Teach My Little Sister How To Drive is a game in which you get trapped in the passenger seat of a car and must instruct your novice sister on how to drive, park, and navigate obstacles using only your voice. The game relies on generative AI for real-time conversations, with your sister responding to everything you say both verbally and by interacting with the car (i.e. stepping on the gas, braking).

The demo for the game has been out since February this year, but as of recently, it has exploded in popularity among gaming streamers, particularly in Japan, thanks to the chaotic misunderstandings created by the language model and the AI sister’s unexpectedly sharp tongue.

According to an update from Easy Fox made on October 7, the number of demo players has increased more than twentyfold in the past month, which has created issues. Teach My Little Sister How To Drive sends players’ voices to external AI services (Gemini and ChatGPT) to listen and generate in-game replies. Now that traffic has surged, the resulting token usage is costing the developers over $1,000 a day. The four-member dev team has taken out a bank loan just to keep the demo running. Although they have not made a final decision yet, they are considering shutting down the demo earlier than planned due to the financial burden.

As for the game’s full release, Easy Fox is considering introducing local AI models as a supplementary option, as well as adjusting pricing to account for projected AI usage.

Amber V
Amber V

Editor-in-Chief since October 2023.

She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site.

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  1. It’s like the most predictable outcome for a game or app that uses ai without charging for the feature. Let’s use ai for this, and not charge players for the usage!
    I’m hoping at least for the demo they set a usage rate limit, and would have to write it off as marketing expense.

    • Reach out to Onigoki on steam. Why on earth, beyond marketing, would you use AI for this, instead of just using AI to generate a huge response library based on keywords and related fallbacks.
      Smh

  2. Why not just train your own model and ship it with the game? It is not a huge task. Not to mention it gives you more control of responses. Is it because then technically people can easy nake it say bad things? You’re selling an AI mario party mini game, who cares? Your game wouldn’t last long enough for that to effect you. But you also wouldn’t be in debt.