Capcom to reveal its RE Engine externally for the first time, offering game development classes to Japanese students 

Capcom announced on August 19 that it will be offering hands-on game development classes using the RE Engine to informatics students at a Japanese university. This will be the first time Capcom reveals the engine to an external party. 

RE Engine (Reach for the Moon Engine) is Capcom’s proprietary video game engine originally designed for the development of 2017’s Resident Evil 7: Biohazard. The engine was also used to develop titles such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6 among other titles. While Capcom is currently working on designing its next-generation engine, code-named “REX ENGINE,” the company still has upcoming games being developed in the RE Engine, such as the dystopian adventure game Pragmata. 

Capcom RE Engine

Capcom will be offering practical training using their engine to students at Japan’s Kindai University. The lessons will be organized from August 26 to September 6 for 30 candidates who meet certain participation conditions. 

The selected students will get to learn about the specific functions of the RE Engine and the basics of Capcom’s game development. As mentioned previously, this will be the first time the engine is made available for external use, and the students will even develop their own games on it from start to finish. 

With the initiative, Capcom aims to revitalize the video game industry by fostering collaboration between companies and educational institutions. They hope to contribute towards educational institutions’ R&D and the cultivation of future game creators. The hands-on classes are part of the company’s CSR (Corporate Social Responsibility) activities.

Hideaki Fujiwara
Hideaki Fujiwara

JP AUTOMATON writer

Articles: 221

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