Romeo Is a Dead Man devs show off practical effects expertise, like melting dummy heads with actual flamethrowers

Grasshopper Manufacture shows of the chaotic process behind some of Romeo Is a Dead Man's practical effects.

Grasshopper Manufacture shows of the chaotic process behind some of Romeo Is a Dead Man's practical effects.

"It is no exaggeration to say that numerous titles hailed as masterpieces would not have been possible without his contributions. His talent was truly exceptional."

Weekly indie showcase, this time introducing four Japanese indie games about mental health and the human psyche.

Japanese indie dev triples the price of their strategic roguelite Spell Tonaeru to better reflect the game's depth and scope.

Launching March 31, Frontwing's upcoming fantasy visual novel Lilac comes in two versions, "Witch," and "Wizard."

Japanese gamers on X discuss why classic titles like Final Fantasy and Dragon Quests are less popular among the country's young people.

Eagle-eyed players have noticed a hidden reference to 1981's Yakyuken in Romeo is a Dead Man's save screen.

A detailed guide on how to beat Everyday Is Like a Monday, the first boss you encounter in Romeo Is a Dead Man.

Wazen, the solo Japanese developer behind 3D action game MIGHTREYA, has released a new demo for the game with Japanese voice acting.

Written by Rika Suzuki and illustrated by GANGSTA author Kohske, Dark Auction is now out and discounted for a limited time.

CyberConnect2 CEO talks about what Japanese game companies look for in aspiring candidates during interviews.

Its purpose is to yield high performance even on lower-end or embedded hardware, like running 3D graphics and interactive UI via in-vehicle systems.