What kind of game is Octopath Traveler 0? We ask the developers behind the 100-hour prequel

Square Enix's Yasuhiro Kidera and Hiroto Suzuki talk about what Octopath Traveler fans should expect from the upcoming 100-hour-long prequel.
Square Enix's Yasuhiro Kidera and Hiroto Suzuki talk about what Octopath Traveler fans should expect from the upcoming 100-hour-long prequel.
We ask Ninja Gaiden 4 devs Masakazu Hirayama and Yuji Nakao about how they handled the different difficulty settings in the game.
Ninja Gaiden 4 directors Yuji Nakao (PlatinumGames) and Masakazu Hirayama (Team Ninja) on balancing difficulty with fairness.
AUTOMATON asked Ninja Gaiden 4 directors Masakazu Hirayama and Yuji Nakao about what players should expect from the upcoming title.
Interview with Clair Obscur: Expedition 33 creative director Guillaume Broche ahead of the title's major "Thank You Update."
In an interview with AUTOMATON, Sonic Racing: CrossWorlds devs talk about how the game took on the essence of Sega's biggest racing classics.
Sonic Racing: Crossworlds creative director Masaru Kohayakawa and developer Kenji Arai talk about the new kart racer's design philosophy.
Iron Gate lead engineer and game designer Jonathan Smårs talks about Valheim's small but focused development team.
Joint interview with Square Enix, Orange Cube, CRI Middleware and Live2D about the technology behind Emberstoria’s realistic lip syncing.
Joint interview with Square Enix, Orange Cube, CRI Middleware and Live2D about the technology behind Emberstoria’s animation.
Interview with Phoenix Game Productions, the Japan-based studio that worked on Resident Evil 4 (2023) and just released its first original title.
Interview with Joanna Wang, art director at Sucker Punch Productions, about Ghost of Yotei's technical advancements.