Digimon Story: Time Stranger took 7-8 years to make, fueled by the “madness” of its passionate dev team

Digimon Story: Time Stranger producer Ryosuke Hara talks about what led to the game's prolonged development cycle.
Digimon Story: Time Stranger producer Ryosuke Hara talks about what led to the game's prolonged development cycle.
In a bizarre case, Japan's major VTuber agency Nijisanji has been banned from making visits to a sex doll museum,
Steam Next Fest is known for giving developers a golden opportunity to gain visibility - but there are important factors to consider.
Over the next three weeks, three different Everdark Sovereigns will be appearing in Elden Ring Nightreign.
Final Fantasy Tactics' original art director was "obsessed" with the idea of getting the game to run at 60 fps - which came with a bunch of hurdles.
Koei Tecmo sheds light on the purpose of its new "AAA Studio" and how it differs from the company's other development studios.
Nekopara After: La Vraie Famille was delayed from launching on its initial release date, and its publishers have been waiting for a response from Valve for over 40 days.
The activist investment fund targeting Square Enix has raised its stake to over 10%, causing the company's share price to soar.
Atelier series general producer Junzo Hosoi talks about the upcoming turn-based RPG Atelier Resleriana and the dev team's stance on user feedback.
Recent Dead or Alive Xtreme titles haven't been available outside of Japan and certain Asian countries, but demand for them is strong.
Tencent not only owns a large stake in Shift Up, but it also publishes their mobile games globally, meaning significant revenue is generated through Tencent.
Bandai Namco Studios seems to already be training new staff on how to use the new proprietary game engine.