“Some of us practically lived at the office.” Sega veteran devs talk about phased out crunch culture and week-long office sleepovers

"It didn’t really feel like a company, in some ways it felt more like a club activity.”

"It didn’t really feel like a company, in some ways it felt more like a club activity.”

RGG Studio technical director Yutaka Ito recently shared insights about the development of the Like a Dragon series' first PS3 title.

Game industry blogger Papen found that out of 60 Nintendo employees they looked into, 21 had advanced degrees.

Pro Valorant players' average damage per round reportedly rose by 18 points with Sharp's Plasmacluster technology.

Instead, Itsuno combines what he likes with what sells.

Nihon Falcom president Toshihiro Kondo talks about the company's recently developed in-house engine, the Falcom Developer Kit (FDK).

Prosecutors have dropped the charges against Sho Hasegawa (BlackRay) following his arrest in July this year.

Nihon Falcom CEO and president talks about the company's future plans for remakes and new entries in the Trails series.

The developers considered switching to kanji for a brief moment.

Former Tribe Nine producer Shuhei Yamaguchi talks about Japanese companies' tendency to shelf old IP's even when fans want a revival.

"Please let me whale."

The patent in question has become very broad following mid-case amendments by Nintendo.